Game Developer focused on building engaging experiences for diverse audiences. I collaborate with teams to deliver high-quality game features, strong gameplay systems, and clear player-facing UX like HUDs and upgrade mechanics. I enjoy problem-solving across design and implementation, testing and iterating to improve game quality. I’m committed to exceeding expectations while keeping systems readable, maintainable, and fun to play.

Matthew Osment

Game Developer focused on building engaging experiences for diverse audiences. I collaborate with teams to deliver high-quality game features, strong gameplay systems, and clear player-facing UX like HUDs and upgrade mechanics. I enjoy problem-solving across design and implementation, testing and iterating to improve game quality. I’m committed to exceeding expectations while keeping systems readable, maintainable, and fun to play.

Available to hire

Game Developer focused on building engaging experiences for diverse audiences. I collaborate with teams to deliver high-quality game features, strong gameplay systems, and clear player-facing UX like HUDs and upgrade mechanics.

I enjoy problem-solving across design and implementation, testing and iterating to improve game quality. I’m committed to exceeding expectations while keeping systems readable, maintainable, and fun to play.

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Work Experience

Game Developer at Iron Frame (Full Sail University)
February 1, 2026 - March 1, 2026
Designed and built a top-down roguelite inside Unreal Engine 5, collaborating with others to meet project goals. Implemented an operational upgrade system with six player upgrades to provide meaningful gameplay agency. Created the HUD including dash cooldown icon, upgrade counter, health bar, and upgrade cards that present choices on level up. Programmed the player and enemy health systems including damage handling and health values (editable defaults set to 100).

Education

Bachelor of Science in Interactive Technology (B.S.) - Game Design Concentration at Full Sail University
January 11, 2030 - March 1, 2026
Associates of Science in Game Development at Full Sail University
February 1, 2025 - August 2, 2026

Qualifications

Unreal: Introduction to Lighting
January 11, 2030 - August 2, 2026
Unreal Game Mechanics: Camera
January 11, 2030 - August 2, 2026
Unreal: Creating Visualization
January 11, 2030 - August 2, 2026

Industry Experience

Gaming, Education