Hello! I'm Matthew Pongsudhiraksa, a concept artist focusing on 2D rough sketches and character design. I also dabble in sound design and have created music for personal projects and team collaborations. Art and sound are what grab players' attention when diving into a new game, and my goal is to improve existing skills and inspire others along the way. I enjoy collaborating across disciplines to craft cohesive visuals and audio.

Matthew Pongsudhiraksa

Hello! I'm Matthew Pongsudhiraksa, a concept artist focusing on 2D rough sketches and character design. I also dabble in sound design and have created music for personal projects and team collaborations. Art and sound are what grab players' attention when diving into a new game, and my goal is to improve existing skills and inspire others along the way. I enjoy collaborating across disciplines to craft cohesive visuals and audio.

Available to hire

Hello! I’m Matthew Pongsudhiraksa, a concept artist focusing on 2D rough sketches and character design. I also dabble in sound design and have created music for personal projects and team collaborations.

Art and sound are what grab players’ attention when diving into a new game, and my goal is to improve existing skills and inspire others along the way. I enjoy collaborating across disciplines to craft cohesive visuals and audio.

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Language

English
Fluent

Work Experience

Icarus Development Intern at Icarus Development
January 1, 2025 - Present
Lead in character concept art and collaborated with art director to establish aesthetics for every faction created; conceptualized and designed the user interface and button layout for crucial screens of the game.
Lead Character Concept Artist at Icarus Development
January 1, 2025 - Present
Became lead in character concept art and collaborated with the art director to establish an aesthetic for every faction; provided strong references for other character concept artists; conceptualized and designed the user interface and button layout for crucial screens of the game
2D Game Artist Volunteer at Dragon Fruit
November 1, 2024 - Present
Recruited by a team within Dragon Fruit to create art for Dragon Disease, a 2.5D isometric fantasy game for mobile and PC; produced 2D art assets for key characters, prepared assets for rigging and animation, and created in‑game portraits for the character select screen.
2D Illustrator / Art Lead at Appliance Lab
January 1, 2024 - Present
Designed and created all user interface elements and particle effects to guide players visually; main 2D illustrator who collaborated with the team lead on storyboards and led the development of in‑game cinematic cutscenes in a comic book aesthetic.
2D Illustrator at The Appliance Lab
January 1, 2024 - Present
Designed and created all user interface elements and particle effects to guide player visuals; main 2D illustrator collaborating with the team lead to brainstorm a storyboard, and led the development of in-game cinematic cutscenes in a comic-book aesthetic
2D Game Artist Volunteer at Pulse Jet Racing
August 1, 2023 - December 1, 2023
Created 2D art assets for key characters, collaborated on storyboards, assisted in the development of in‑game cinematic cuts, and prepared assets for rigging and animation; designed portraits and interfaces for controls.
Art Asset Artist (Vehicles & Characters) at Pulse Jet Racing
August 1, 2023 - December 1, 2023
Led art asset development for in-game vehicles by creating concept art and finalizing designs; assisted 3D modeling and texturing by producing a render of finalized vehicles with a turn-around sheet for modeling reference; designed in-game portraits for characters accompanying the vehicles in the character select screen

Education

Bachelor’s Degree in Fine Arts at George Mason University
August 1, 2020 - December 1, 2025
Bachelor’s Degree in Fine Arts at George Mason University
August 1, 2020 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment