Hello! I'm Matthew Pongsudhiraksa, a concept artist focusing on 2D rough sketches and character design. I also dabble in sound design and have created music for personal projects and team collaborations. Art and sound are what grab players' attention when diving into a new game, and my goal is to improve existing skills and inspire others along the way. I enjoy collaborating across disciplines to craft cohesive visuals and audio.

Matthew Pongsudhiraksa

Hello! I'm Matthew Pongsudhiraksa, a concept artist focusing on 2D rough sketches and character design. I also dabble in sound design and have created music for personal projects and team collaborations. Art and sound are what grab players' attention when diving into a new game, and my goal is to improve existing skills and inspire others along the way. I enjoy collaborating across disciplines to craft cohesive visuals and audio.

Available to hire

Hello! I’m Matthew Pongsudhiraksa, a concept artist focusing on 2D rough sketches and character design. I also dabble in sound design and have created music for personal projects and team collaborations.

Art and sound are what grab players’ attention when diving into a new game, and my goal is to improve existing skills and inspire others along the way. I enjoy collaborating across disciplines to craft cohesive visuals and audio.

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Language

English
Fluent

Work Experience

Lead Character Concept Artist at Icarus Development
January 1, 2025 - Present
Became lead in character concept art and collaborated with the art director to establish an aesthetic for every faction; provided strong references for other character concept artists; conceptualized and designed the user interface and button layout for crucial screens of the game
2D Illustrator at The Appliance Lab
January 1, 2024 - Present
Designed and created all user interface elements and particle effects to guide player visuals; main 2D illustrator collaborating with the team lead to brainstorm a storyboard, and led the development of in-game cinematic cutscenes in a comic-book aesthetic
Art Asset Artist (Vehicles & Characters) at Pulse Jet Racing
August 1, 2023 - December 1, 2023
Led art asset development for in-game vehicles by creating concept art and finalizing designs; assisted 3D modeling and texturing by producing a render of finalized vehicles with a turn-around sheet for modeling reference; designed in-game portraits for characters accompanying the vehicles in the character select screen
Icarus Development Intern at Icarus Development
January 1, 2025 - Present
Lead in character concept art and collaborated with art director to establish aesthetics for every faction created; conceptualized and designed the user interface and button layout for crucial screens of the game.
2D Game Artist Volunteer at Pulse Jet Racing
August 1, 2023 - December 1, 2023
Created 2D art assets for key characters, collaborated on storyboards, assisted in the development of in‑game cinematic cuts, and prepared assets for rigging and animation; designed portraits and interfaces for controls.
2D Illustrator / Art Lead at Appliance Lab
January 1, 2024 - Present
Designed and created all user interface elements and particle effects to guide players visually; main 2D illustrator who collaborated with the team lead on storyboards and led the development of in‑game cinematic cutscenes in a comic book aesthetic.
2D Game Artist Volunteer at Dragon Fruit
November 1, 2024 - Present
Recruited by a team within Dragon Fruit to create art for Dragon Disease, a 2.5D isometric fantasy game for mobile and PC; produced 2D art assets for key characters, prepared assets for rigging and animation, and created in‑game portraits for the character select screen.

Education

Bachelor’s Degree in Fine Arts at George Mason University
August 1, 2020 - December 1, 2025
Bachelor’s Degree in Fine Arts at George Mason University
August 1, 2020 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment