Filmmaker, script writer, video editor, and director. I have worked with major IPs for clients such as Johnson Space Center (NASA), Dreamworks, Universal Studios, Viacom/Nickelodeon, and Lucasfilm. Currently, I serve as an Editor for Richard Metzger’s documentary series, Magick Show. My background includes Narrative Design for games and interactive experiences, enhancing player engagement through compelling storytelling and polished visuals. I am skilled in color grading and post-production processes, and a multi-award winning screenwriter.

Matt Risk

Filmmaker, script writer, video editor, and director. I have worked with major IPs for clients such as Johnson Space Center (NASA), Dreamworks, Universal Studios, Viacom/Nickelodeon, and Lucasfilm. Currently, I serve as an Editor for Richard Metzger’s documentary series, Magick Show. My background includes Narrative Design for games and interactive experiences, enhancing player engagement through compelling storytelling and polished visuals. I am skilled in color grading and post-production processes, and a multi-award winning screenwriter.

Available to hire

Filmmaker, script writer, video editor, and director. I have worked with major IPs for clients such as Johnson Space Center (NASA), Dreamworks, Universal Studios, Viacom/Nickelodeon, and Lucasfilm. Currently, I serve as an Editor for Richard Metzger’s documentary series, Magick Show.
My background includes Narrative Design for games and interactive experiences, enhancing player engagement through compelling storytelling and polished visuals. I am skilled in color grading and post-production processes, and a multi-award winning screenwriter.

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Language

English
Fluent
French
Intermediate

Work Experience

Video Editor at Richard Metzger's Magick Show
June 1, 2025 - Present
Experienced video editor skilled in crafting compelling narratives through visual storytelling and collaboration with creative teams. • Edited gameplay and cinematic footage using Premiere Pro and DaVinci Resolve to create engaging trailers and teasers. • Executed VFX and compositing in After Effects to enhance video quality and storytelling. • Conducted sound design and mastering to ensure clarity and impactful audio. • Performed color grading to elevate the visual appeal of videos. • Collaborated with teams to develop innovative video concepts that align with client goals. • Produced high-quality videos under tight deadlines, maintaining a focus on pacing and timing. • Participated in promotional events to showcase completed projects.
WRITER/DIRECTOR/PRODUCER, CLAVIS ARGENTUM PRODUCTIONS at CLAVIS ARGENTUM PRODUCTIONS
January 1, 2016 - Present
• Produced dynamic video concepts for both dramatic and documentary projects. • Executed professional shoots with advanced camera equipment, ensuring high production value. • Edited fast-paced video content with attention to visual storytelling and audience engagement. • Worked with creative teams to maintain a cohesive vision and stylistic approach across projects. • Oversaw comprehensive film production processes, from pre-production to post-production. • Handled all post-production tasks, including editing, color grading, VFX, and sound coordination. • Proficient in Adobe Premiere Pro, Davinci Resolve, and other tools essential for video production.
NARRATIVE DESIGNER at GSM Project
April 1, 2025 - October 11, 2025
Designed story elements for an immersive museum experience at NASA's Johnson Space Center. • Researched and created interactive components for STEM educational initiatives. • Edited text and designed copy for an immersive experience for National Geographic. • Developed pitch materials for the Singapore Museum of Science Fiction and Robotics.
Screenwriter at Crazy Maple Studios
January 1, 2025 - July 14, 2025
Developed screenplays for the Reelshorts platform, focusing on dynamic storytelling and emotional depth. • Created pitch decks for original narratives, highlighting unique concepts and visual storytelling techniques. • Provided copy editing and peer support to enhance collaborative projects.
SENIOR NARRATIVE DESIGNER at NAVIGATOR GAMES INC.
September 6, 2022 - September 13, 2024
Enhanced player experience by crafting engaging narratives for in-game content, leading to improved retention rates. • Directed a narrative team, managing schedules and mentoring staff to ensure project milestones were met. • Oversaw quality control for outsourced projects, maintaining high standards within budget. • Integrated scenes in Unity, ensuring alignment of visuals with narrative objectives. • Conducted thorough research to support narrative elements and uphold brand consistency.
NARRATIVE DESIGNER at LUDIA INC.
January 1, 2018 - August 1, 2022
Edited high-quality content for interactive media projects, significantly enhancing viewer engagement. • Designed narrative elements for various game modes, personalizing experiences for diverse player demographics. • Worked closely with creative teams to ensure cohesive visual storytelling and technical execution that aligns with brand identity. • Streamlined project workflows to meet tight timelines and deliverables, consistently achieving development milestones. • Conceptualized innovative marketing campaigns that integrated compelling narratives, effectively driving in-app purchases.

Education

Diploma: Video Production at Toronto Film School
January 1, 2023 - May 1, 2025
Graduated with High Honours

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper The Shadow Cabinet

    Moll, a traumatized burlesque performer, struggling to make rent, embarks on a journey to self discovery, adventure, and horror beginning with the first step: leaving her house.

    paper Delorca X TONNES - Night, Shortly

    The second single from Delorca x TONNES album “The Sacred Hunger of the Void” was made using footage I took while visiting magnificent land structures in SE Queensland.

    paper Delorca X TONNES - Myopia

    Delorca and I worked hard on this during lockdown. We wanted to show, in story form, what it felt like for her to work with TONNES; how liberating it was for her to show off the extent of her virtuosity while playing with the ‘shadow’. At first, the shadow is scary, but later you learn to tame it, and then make it your own.