I’m a multimedia designer and 3D artist with experience in architectural visualization and motion graphics. I’ve always been drawn to worldbuilding: creating spaces, atmospheres, and stories through geometry, light, and textures.
This is how Mundos Suspendidos was born, a place to capture those spaces that emerge from the imagination.
I’m fluent in 3ds Max, Blender, V-Ray, Corona, Substance, and Unreal Engine. I enjoy creating both stylized and realistic assets, always with attention to detail and optimized topology. I have experience designing game-ready assets, managing efficient workflows, and collaborating with design and development teams.
I’m currently looking for remote opportunities in game development studios, especially in environment design, prop modeling, or 3D asset creation.
Let’s build new worlds together.
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