Matthew Sullivan

Available to hire

Hi there! I'm Matthew, a dedicated Floor Supervisor with a passion for creating exceptional experiences in the gaming industry.

About

Hi there! I’m Matthew, a dedicated Floor Supervisor with a passion for creating exceptional experiences in the gaming industry. I believe in fostering an environment that emphasizes honesty, empathy, respect, and accountability.

In my current position at Rivers Casino, I manage dealer and player compliance while overseeing day-to-day operations. I always strive for excellence in service and team collaboration, and I enjoy mentoring new employees to help them succeed.

  • Joined February 2026

Skills· 1

Languages

  • EnglishFluent
  • Spanish; CastilianBeginner

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 2

Parados is the surviving soundtrack from an unfinished visual novel project. The score consists of 16 tracks totaling roughly 40 minutes and was built around a central idea: using instruments themselves as leitmotifs. Each romanceable character is represented by a specific instrument(s), and the music shifts dynamically depending on who is present in a scene. Rather than writing isolated cues, the soundtrack was designed so that all musical elements exist continuously on a loop, with individual instruments entering and leaving as characters appear and disappear. The result is a changing soundscape where each scene has a distinct musical identity shaped by its cast.

Character tracks were composed with a single character’s instrument at the center, supported by minimal background textures. Scene-based tracks were developed with all characters in mind. And because this is the soundtrack, every track is treated as if the full ensemble cast is appearing on screen.

The overall style leans toward chamber music, emphasizing clarity, intimacy, and texture. The score was not intended to sit quietly in the background. Instead, the music was designed to share the storytelling load with the text on screen, reinforcing emotion, subtext, and pacing

https://youtube.com/playlist?list=PLGvv9mQWQRrAPmnuX9bjjzqtnSs5W57NP&si=BnLkiSrMsOfvv6Qi

Character Instruments:
Lusca - Harpsichord and Harp
Livia - Viola
Kaius - French Horn
Chie - Percussion: Crotales and Drums
Riad - Clarinet
Myrra - English Horn

  • Composer
  • Game Composer

Legends of Yore is a full, original faux game soundtrack spanning 43 tracks and over 108 minutes, conceived as a love letter to classic Final Fantasy and, in particular, the enduring influence of Nobuo Uematsu. This project exists for one simple reason: I wanted to see if I could do it. With no external story to work from, the goal was to write a full length game soundtrack, keep its themes recognizable as they evolved, and make sure each piece felt purposeful within the larger whole.

The score is primarily orchestral and small ensemble, with a few heavy rock battle themes, and one jazzier one for good measure.

Four core themes weave through the entire work: a main theme representing the heroes, a villain’s theme, an exploration theme, and a town theme.

Legends of Yore is not a Final Fantasy soundtrack, obviously, but it is deeply indebted to the spirit of those games. It is my way of honoring that legacy while continuing to find my own voice within it.

https://youtube.com/playlist?list=PLGvv9mQWQRrA4Y3bV2g44zJnBMJttzbe9&si=t7sfPLOCmoA9ZPgb

  • Composer
  • Game Composer

Work experience

Floor Supervisor · Rivers CasinoNov 2021 – Present · 5 yrs 1 mo

Oversee table games dealer and player compliance while handling day-to-day operations. Create and communicate daily tasks for a team of up to 140 dealers in the gaming floor. Manage player issues and resolve conflicts to enhance their gaming experience.

Team Member · TargetSep 2018 – Nov 2021 · 3 yrs 3 mos

Engage with customers to provide information about products and services while maintaining inventory and store presentation. Help facilitate a pleasant shopping experience for all patrons.

Education

Bachelor of Arts · Columbia College Chicago2014 – 2017

Interdisciplinary in Music Composition and Game Sound

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