Parados is the surviving soundtrack from an unfinished visual novel project. The score consists of 16 tracks totaling roughly 40 minutes and was built around a central idea: using instruments themselves as leitmotifs. Each romanceable character is represented by a specific instrument(s), and the music shifts dynamically depending on who is present in a scene. Rather than writing isolated cues, the soundtrack was designed so that all musical elements exist continuously on a loop, with individual instruments entering and leaving as characters appear and disappear. The result is a changing soundscape where each scene has a distinct musical identity shaped by its cast.
Character tracks were composed with a single character’s instrument at the center, supported by minimal background textures. Scene-based tracks were developed with all characters in mind. And because this is the soundtrack, every track is treated as if the full ensemble cast is appearing on screen.
The overall style leans toward chamber music, emphasizing clarity, intimacy, and texture. The score was not intended to sit quietly in the background. Instead, the music was designed to share the storytelling load with the text on screen, reinforcing emotion, subtext, and pacing
https://youtube.com/playlist?list=PLGvv9mQWQRrAPmnuX9bjjzqtnSs5W57NP&si=BnLkiSrMsOfvv6Qi
Character Instruments:
Lusca - Harpsichord and Harp
Livia - Viola
Kaius - French Horn
Chie - Percussion: Crotales and Drums
Riad - Clarinet
Myrra - English Horn
- Composer
- Game Composer