Hi, I’m Adam Mattacola, a seasoned Unreal Engine developer with 6+ years of experience delivering core gameplay systems, AI, and multiplayer mechanics for AAA-scale projects. I work across Unreal Engine 4 and 5, using C++ and Blueprints, and I’ve led development teams and served as the main technical contact for animation and audio departments. I thrive on mentoring junior engineers, collaborating across animation, sound, and art teams, and pushing technical boundaries to deliver polished gameplay experiences on PC, mobile, and VR/AR. I’m passionate about building robust, scalable systems, cinematics, and prototyping that ship on tight production milestones.

Adam Mattacola

Hi, I’m Adam Mattacola, a seasoned Unreal Engine developer with 6+ years of experience delivering core gameplay systems, AI, and multiplayer mechanics for AAA-scale projects. I work across Unreal Engine 4 and 5, using C++ and Blueprints, and I’ve led development teams and served as the main technical contact for animation and audio departments. I thrive on mentoring junior engineers, collaborating across animation, sound, and art teams, and pushing technical boundaries to deliver polished gameplay experiences on PC, mobile, and VR/AR. I’m passionate about building robust, scalable systems, cinematics, and prototyping that ship on tight production milestones.

Available to hire

Hi, I’m Adam Mattacola, a seasoned Unreal Engine developer with 6+ years of experience delivering core gameplay systems, AI, and multiplayer mechanics for AAA-scale projects. I work across Unreal Engine 4 and 5, using C++ and Blueprints, and I’ve led development teams and served as the main technical contact for animation and audio departments.

I thrive on mentoring junior engineers, collaborating across animation, sound, and art teams, and pushing technical boundaries to deliver polished gameplay experiences on PC, mobile, and VR/AR. I’m passionate about building robust, scalable systems, cinematics, and prototyping that ship on tight production milestones.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Psychedelic Studios
June 1, 2024 - July 18, 2025
Worked on a large dedicated server multiplayer AAA game called Golden Tides with a team of 14 developers. Started as a mid engineer, eventually took on a senior role responsible for core features and leading other developers. Managed multiplayer C++ and blueprints implementation, bug fixing, and template migrations. Collaborated closely with animation and sound teams, and led junior developers.
Lead Developer at Golden Tides (AAA Title) – Psychedelic Studios
January 1, 2022 - January 1, 2024
Led development on core gameplay features and was the primary liaison for animation and sound teams. Mentored junior developers and implemented Gameplay Ability System (GAS) based abilities, animation graphs, AI, UI, and ship systems. Supported large-scale multiplayer projects with up to 100 players.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Travel & Hospitality