Hi, I’m Adam Mattacola, a seasoned Unreal Engine developer with 6+ years of experience delivering core gameplay systems, AI, and multiplayer mechanics for AAA-scale projects. I work across Unreal Engine 4 and 5, using C++ and Blueprints, and I’ve led development teams and served as the main technical contact for animation and audio departments.
I thrive on mentoring junior engineers, collaborating across animation, sound, and art teams, and pushing technical boundaries to deliver polished gameplay experiences on PC, mobile, and VR/AR. I’m passionate about building robust, scalable systems, cinematics, and prototyping that ship on tight production milestones.
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