Music producer, audio engineer, and sound designer. I help artists turn ideas and demos into finished songs, from recording and production to mix and master. I focus on clean sound, musicality, and making sure the track feels right.
I work on music production, sound design, vocal production, mixing, mastering, and game audio.
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Over the past 3 years, I’ve worked with 100+ artists, singers, and musicians worldwide (Europe, USA, Africa, and Asia). From independent artists to emerging pop acts, I mainly collaborate as a music producer, helping artists write songs, create beats and instrumentals, record instruments, vocal production, and deliver final mixes and masters.
My work often includes full production support, from the first idea to the finished track, and occasionally visual elements such as cover art. I also produce my own music independently :
https://open.spotify.com/intl-fr/artist/4yweHpUCif43tLelr9FDiO?si=dpNMId4mSOKOnLvnRPlbYw
Selected artists I’ve worked with include:
Downtime Band (Thailand)
7he Arashi (France)
Kbright (Nigeria)
Odin Anger Band (Thailand)
Vikor (Nigeria)
Arphal (France)
Dhrupadee (India)
The Sun In The Night (France)
Kenneth (France/Spain)
Miky Jayne (Nigeria)
Some links :
I worked on a cinematic short film created by a 7-person team, where I acted as director, sound engineer, mixer, co-composer and actor. The film is a sci-fi fiction inspired by the historical moment when color first appeared in cinema, “reimagined” in a unique and symbolic way.
The story begins in black and white, following two characters in the 1960s who discover a mysterious colored object in the desert. As color slowly invades the environment, tension rises, leading to a final conflict around a cathode tube that represents control versus escape.
My role covered the full audio post-production process: cleaning and organizing production recordings, editing sound on the timeline, creating original sound effects and foley, composing and co-composing music, and final mixing and mastering. I also experimented with “unconventional” sound design techniques, which contributed to the film receiving a local cinematic award.
Composed and designed original music, sound effects, and mixes for each game level, each with its own atmosphere (Theme song, Intro Theme, beach, sea, snow, jungle, cave, boss battles, ambiance,stage selection).
My workflow started with defining the mood and sound direction for each level, followed by sound design, loop creation, and musical variations to fit gameplay.
I delivered multiple revisions when needed (from 1 to 7), with most tracks (2–3 minutes) completed within a 3 to 48-hour timeframe depending on feedback and specificity.
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