Music producer, audio engineer, and sound designer. I help artists turn ideas and demos into finished songs, from recording and production to mix and master. I focus on clean sound, musicality, and making sure the track feels right. I work on music production, sound design, vocal production, mixing, mastering, and game audio.

Borbi.M

Music producer, audio engineer, and sound designer. I help artists turn ideas and demos into finished songs, from recording and production to mix and master. I focus on clean sound, musicality, and making sure the track feels right. I work on music production, sound design, vocal production, mixing, mastering, and game audio.

Available to hire

Music producer, audio engineer, and sound designer. I help artists turn ideas and demos into finished songs, from recording and production to mix and master. I focus on clean sound, musicality, and making sure the track feels right.
I work on music production, sound design, vocal production, mixing, mastering, and game audio.

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate
Thai
Advanced

Work Experience

Music Composer at Narue Games
February 10, 2023 - Present
Guitar/Bass Instructor at Allegro Musique
March 15, 2023 - Present
Freelance Music Producer at Upwork
February 10, 2023 - Present

Education

Bachelor in Sound Engineering at Saint Genes La Salle - Bordeaux
September 5, 2023 - May 5, 2026
French Baccalaureate (High School Diploma) at LFIB (French International School Bangkok)
September 2, 2020 - June 16, 2022

Qualifications

Certified DANTE Level 3 - Audio Technician
December 26, 2025 - January 9, 2026
Logic Pro X Certified User
September 7, 2023 - September 24, 2024

Industry Experience

Media & Entertainment
    paper Music Producer

    Over the past 3 years, I’ve worked with 100+ artists, singers, and musicians worldwide (Europe, USA, Africa, and Asia). From independent artists to emerging pop acts, I mainly collaborate as a music producer, helping artists write songs, create beats and instrumentals, record instruments, vocal production, and deliver final mixes and masters.

    My work often includes full production support, from the first idea to the finished track, and occasionally visual elements such as cover art. I also produce my own music independently :
    https://open.spotify.com/intl-fr/artist/4yweHpUCif43tLelr9FDiO?si=dpNMId4mSOKOnLvnRPlbYw

    Selected artists I’ve worked with include:

    Downtime Band (Thailand)
    7he Arashi (France)
    Kbright (Nigeria)
    Odin Anger Band (Thailand)
    Vikor (Nigeria)
    Arphal (France)
    Dhrupadee (India)
    The Sun In The Night (France)
    Kenneth (France/Spain)
    Miky Jayne (Nigeria)

    Some links :



    paper Sound Editor & Audio Engineer – CHROMA 1967 (Short movie)

    I worked on a cinematic short film created by a 7-person team, where I acted as director, sound engineer, mixer, co-composer and actor. The film is a sci-fi fiction inspired by the historical moment when color first appeared in cinema, “reimagined” in a unique and symbolic way.

    The story begins in black and white, following two characters in the 1960s who discover a mysterious colored object in the desert. As color slowly invades the environment, tension rises, leading to a final conflict around a cathode tube that represents control versus escape.

    My role covered the full audio post-production process: cleaning and organizing production recordings, editing sound on the timeline, creating original sound effects and foley, composing and co-composing music, and final mixing and mastering. I also experimented with “unconventional” sound design techniques, which contributed to the film receiving a local cinematic award.

    paper Music Composer - Power Chips (Game)

    Composed and designed original music, sound effects, and mixes for each game level, each with its own atmosphere (Theme song, Intro Theme, beach, sea, snow, jungle, cave, boss battles, ambiance,stage selection).

    My workflow started with defining the mood and sound direction for each level, followed by sound design, loop creation, and musical variations to fit gameplay.
    I delivered multiple revisions when needed (from 1 to 7), with most tracks (2–3 minutes) completed within a 3 to 48-hour timeframe depending on feedback and specificity.

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