I’m Matthew Kwan, a character-focused 3D animator and rigger who loves bringing characters to life through thoughtful motion, solid rigging, and clean animation workflows. Over the past two years I’ve been deep in Maya—building efficient rigs and animation systems with parent constraints, group hierarchies, and learning to refine timing and motion using the Graph Editor—while also bringing a strong foundation from 2,000+ hours of Blender animation work.
I enjoy working across the full production pipeline, from modeling and rigging to animation and rendering. I’ve also transferred animations and textures into Unreal Engine, and I’ve learned and applied animation principles and body mechanics, including cleaning up motion-capture data in Maya. I’m currently studying Advanced 3D Animation & 3D Modeling and I’m excited to continue growing in character animation, technical animation, and real-time workflows.
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