Hi, I’m Matthew Harnage, a professional audio designer and composer with over a decade of experience, with a focus on immersive game sound and music. I’ve built and implemented audio systems for indie videogames via middleware (like Wwise and FMOD), created custom music and sound effects, and collaborated across creative teams to raise the overall musical and sonic quality of their games. I’ve led initiatives like company-wide audio standards, and onboarding processes to keep teams aligned and efficient in the larger teams I've been a part of as well. I also have experience working in the slot industry, as an in-house Principle Audio Designer for multiple years at a leading slot game company based in Reno, Nevada. When I’m not in the studio, I enjoy watching racing, playing video games, and hiking around Lake Tahoe. I also love leveling up my skills, so I am always learning new styles, or ways of expressing myself through music or sounds.

Matthew Harnage

Hi, I’m Matthew Harnage, a professional audio designer and composer with over a decade of experience, with a focus on immersive game sound and music. I’ve built and implemented audio systems for indie videogames via middleware (like Wwise and FMOD), created custom music and sound effects, and collaborated across creative teams to raise the overall musical and sonic quality of their games. I’ve led initiatives like company-wide audio standards, and onboarding processes to keep teams aligned and efficient in the larger teams I've been a part of as well. I also have experience working in the slot industry, as an in-house Principle Audio Designer for multiple years at a leading slot game company based in Reno, Nevada. When I’m not in the studio, I enjoy watching racing, playing video games, and hiking around Lake Tahoe. I also love leveling up my skills, so I am always learning new styles, or ways of expressing myself through music or sounds.

Available to hire

Hi, I’m Matthew Harnage, a professional audio designer and composer with over a decade of experience, with a focus on immersive game sound and music. I’ve built and implemented audio systems for indie videogames via middleware (like Wwise and FMOD), created custom music and sound effects, and collaborated across creative teams to raise the overall musical and sonic quality of their games. I’ve led initiatives like company-wide audio standards, and onboarding processes to keep teams aligned and efficient in the larger teams I’ve been a part of as well.

I also have experience working in the slot industry, as an in-house Principle Audio Designer for multiple years at a leading slot game company based in Reno, Nevada.

When I’m not in the studio, I enjoy watching racing, playing video games, and hiking around Lake Tahoe. I also love leveling up my skills, so I am always learning new styles, or ways of expressing myself through music or sounds.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Freelance Game Composer and Sound Designer at Multiple Companies
August 1, 2015 - Present

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet