Hi, I’m Calvin Matthew Nava, a Game Developer / Technical Artist with a decade of professional experience. I started my career at a studio behind Bleach: Brave Souls and Love Live!, delivering quality games and interactive apps for brands like National Geographic, Mercedes-Benz, and Intel. I’ve shipped more than 9 titles across the App Store and Google Play, and I’ve built real-world solutions using game engines—interactive AR ads, Unity-based social apps, and a VR football coaching tool used by professional clubs in Germany. I'm passionate about starting and leading small teams toward a shared goal and delivering an app that’s polished, performant, and delightful. I’m always eager for growth and excited by new challenges that push me to stay ahead of the competition.

Calvin Matthew Nava

PRO
5.0 (1 review)

Hi, I’m Calvin Matthew Nava, a Game Developer / Technical Artist with a decade of professional experience. I started my career at a studio behind Bleach: Brave Souls and Love Live!, delivering quality games and interactive apps for brands like National Geographic, Mercedes-Benz, and Intel. I’ve shipped more than 9 titles across the App Store and Google Play, and I’ve built real-world solutions using game engines—interactive AR ads, Unity-based social apps, and a VR football coaching tool used by professional clubs in Germany. I'm passionate about starting and leading small teams toward a shared goal and delivering an app that’s polished, performant, and delightful. I’m always eager for growth and excited by new challenges that push me to stay ahead of the competition.

Available to hire

Hi, I’m Calvin Matthew Nava, a Game Developer / Technical Artist with a decade of professional experience. I started my career at a studio behind Bleach: Brave Souls and Love Live!, delivering quality games and interactive apps for brands like National Geographic, Mercedes-Benz, and Intel. I’ve shipped more than 9 titles across the App Store and Google Play, and I’ve built real-world solutions using game engines—interactive AR ads, Unity-based social apps, and a VR football coaching tool used by professional clubs in Germany.

I’m passionate about starting and leading small teams toward a shared goal and delivering an app that’s polished, performant, and delightful. I’m always eager for growth and excited by new challenges that push me to stay ahead of the competition.

See more

Language

English
Fluent

Work Experience

Unity3D Developer at DAS Apollo
June 10, 2024 - Present
Developed a new animation system to enhance visual precision and realism based on real-world player movement. Updated limb tracking to recreate real-world matches by accurately mapping limb movements to the field.
Unity3D Developer / Technical Artist at Frenzoo
September 6, 2021 - February 23, 2024
Swiftly developed multiple mobile game prototypes establishing foundational concepts for full products. Managed programming and technical art needs, UI implementation, optimization, and interactive visual effects.
Senior Unity3D Developer at PHLY LLC
April 6, 2020 - December 31, 2024
Mastered the pre-existing codebase, implemented new features, UI/UX improvements, and optimizations. Created feature prototypes and collaborated with back-end teams to design efficient REST-based solutions.
Unity3D Developer / Technical Artist at Mocean Interactive
February 6, 2017 - February 28, 2020
Generalist role covering broad client needs; served as Technical Artist and Programmer for VFX, 3D models, 2D assets, optimization, and plugin integration. Delivered AR apps, mobile apps, and interactive Windows applications for renowned brands such as National Geographic, Mercedes-Benz, Intel, Tibco, CDK Global, Lyft, and Leidos; optimized visuals for high-fidelity mobile experiences.
Unity3D Developer at Klab Cyscorpions
November 10, 2014 - February 24, 2017
Mastered Object Oriented Programming and helped co-create a reusable framework for the team. Developed six games in two years, with five released on Google Play and the App Store. Enhanced visuals (particle effects, shaders, UI, animations) and overall performance.
Game Developer / Technical Artist at Frenzoo
September 1, 2021 - February 1, 2024
Developer for core mobile games, MVP, and prototypes. Rapidly developed high-quality and maintainable game prototypes. Developed prototypes into MVP that gained attention and shipped into a full product. Handled programming and technical art for concepts. UI implementation, optimization and interactive visual effects. Implemented limited-time events and features to the core game.
Senior Unity3D Developer at PHLY LLC
February 1, 2017 - February 1, 2020
Front-end developer for the mobile app FLYY. Shipped FLYY, a social media app based on Unity3D. Delivered expandable, modular, and maintainable quality code. Implemented multiple new features, UI/UX improvements and optimizations. Created prototypes for unique features as proof of concept. Coordinated with back-end to develop optimal solutions. Developed in-house tools to increase productivity.
Unity3D Developer / Technical Artist at Mocean
November 1, 2014 - February 1, 2017
Generalist for the team covering diverse applications for each new client. Developed AR apps, mobile apps, and interactive apps for brands such as National Geographic, Mercedes-Benz, Intel, Tibco, Lyft, and Leidos. Technical artist and developer for all projects, working on VFX, 3D models, 2D assets, optimization and plugin implementation. Optimization for all mobile apps to run high fidelity visuals smoothly. UI/UX artist and implementation with animations. Created multiple in-house development inspector tools.
Game Developer at Klab Cyscorpions, NCR, Philippines
February 1, 2011 - February 1, 2014
Junior developer quickly turned into a core member of the prototyping team. Rapidly prototyped 6 games wherein 5 were released to the Google Play and App Store, and tested for the Japanese app market. Learned industry-standard techniques, OOP, architecture and tools (UniRx, Observables, Scriptables, Photon, Tween). Improved the team’s visuals (particle effects, shaders, UI, and animations) and performance. Developed a tool-based framework to be integrated into the team's workflow.

Education

Bachelor of Science: Computer Science Major in Game Design Development at Far Eastern University - Manila, Philippines
June 1, 2010 - April 1, 2014
Bachelor of Science: Computer Science Major in Game Design Development at Far Eastern University - Manila, Philippines
June 1, 2010 - April 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    paper Modish Maria - Dress Up Match

    Modish Maria is a 3D match3 fashion simulator and home decoration game and is a new title developed by Frenzoo. Players help fashion clients to have a grand makeover from not only from looks and fashion, but also to their own home. Players can earn points through playing to hundreds dynamic and challenging match3 levels and buy new fashion items, clothes, home decors, furnitures, and more.

    https://www.twine.net/signin

    paper Fashionista - Fashion Stylist

    Fashionista is a 3D fashion dress up simulator where players get to own a beauty salon for princess dress up in this free dress up games for girls with levels. Players get to climb the fashion ladder and earn points and currency through simulation of social media like post of their fashion style and get to place votes on who has better taste.

    https://www.twine.net/signin

    paper DAS Apollo Athletics Software

    Interactive VR coaching tool used by professional players and coaches of official clubs in Germany where they can meet on a virtual football pitch to train tactics and strategies of a live, previously recorded, or custom scenario game.

    https://www.twine.net/signin