I’m a game developer with seven years of experience across shipped titles including Star Wars Outlaws (Switch 2), Rainbow Six Siege Mobile, Gwen’s Getaway, and South Park: Phone Destroyer.
At Ubisoft RedLynx, I designed systems, owned features end-to-end, and built prototypes from scratch—then carried them through to full production. I focus on player experience as much as technical execution, with a strong instinct for UI/UX and game feel.
I’m comfortable working across the full stack, from a blank Unity project to large-scale C++ codebases in proprietary engines like Snowdrop. My primary languages are C# and C++, and I’ve worked extensively in both Unity and custom AAA pipelines.
Before AAA, I developed real-time multiplayer netcode, built VR research tools, and authored the second-fastest published solver for a combinatorial puzzle.
Based in Helsinki. Available for contract work.
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