I design gamified, scenario-based learning where learners make choices, investigate, and get feedback. I turn curriculum, training content, and complex topics into interactive learning experiences, learning simulations, educational games, facilitator guides, worksheets, and rapid browser-based prototypes. My strongest work uses decisions, consequences, narrative, inquiry, and visual interaction rather than passive information delivery. My current tools are Genially, Canva, and AI-assisted HTML prototyping with Claude. I design the learning flow, content structure, learner decisions, interaction logic, and visual direction; AI supports implementation and iteration when HTML is useful. Best-fit projects include: interactive lesson prototypes • scenario-based learning • gamified learning • learning simulations • educational activities • facilitator resources • K–12 learning • adult-learning concepts. I’m particularly useful when a client already has expertise, curriculum, or content — but needs help turning it into an experience learners can explore, decide, practice, discuss, or apply.

I design gamified, scenario-based learning where learners make choices, investigate, and get feedback. I turn curriculum, training content, and complex topics into interactive learning experiences, learning simulations, educational games, facilitator guides, worksheets, and rapid browser-based prototypes. My strongest work uses decisions, consequences, narrative, inquiry, and visual interaction rather than passive information delivery. My current tools are Genially, Canva, and AI-assisted HTML prototyping with Claude. I design the learning flow, content structure, learner decisions, interaction logic, and visual direction; AI supports implementation and iteration when HTML is useful. Best-fit projects include: interactive lesson prototypes • scenario-based learning • gamified learning • learning simulations • educational activities • facilitator resources • K–12 learning • adult-learning concepts. I’m particularly useful when a client already has expertise, curriculum, or content — but needs help turning it into an experience learners can explore, decide, practice, discuss, or apply.

Available to hire

I design gamified, scenario-based learning where learners make choices, investigate, and get feedback.

I turn curriculum, training content, and complex topics into interactive learning experiences, learning simulations, educational games, facilitator guides, worksheets, and rapid browser-based prototypes.

My strongest work uses decisions, consequences, narrative, inquiry, and visual interaction rather than passive information delivery.

My current tools are Genially, Canva, and AI-assisted HTML prototyping with Claude. I design the learning flow, content structure, learner decisions, interaction logic, and visual direction; AI supports implementation and iteration when HTML is useful.

Best-fit projects include:
interactive lesson prototypes • scenario-based learning • gamified learning • learning simulations • educational activities • facilitator resources • K–12 learning • adult-learning concepts.

I’m particularly useful when a client already has expertise, curriculum, or content — but needs help turning it into an experience learners can explore, decide, practice, discuss, or apply.

See more

Language

Indonesian
Fluent
English
Advanced

Work Experience

Independent Interactive Learning Designer at Sora Learning
December 1, 2025 - Present
Design interactive and gamified learning prototypes using Genially and Canva, including narrative progression, learner choices, decision points, and facilitator-facing structures. Develop client-ready learning assets for topics such as K-12 entrepreneurship, environmental inquiry, early-years science, mystery-based learning, and adult financial decision-making. Use AI-assisted HTML workflows to prototype browser-based interactions while maintaining responsibility for learning flow, content structure, interaction logic, and visual direction.
Learning Facilitator & Curriculum Adapter at Kiddo.id
August 1, 2024 - May 31, 2025
Adapted Singapore STEAM and entrepreneurship curricula for Indonesian K-12 learners and supported partner-school delivery. Translated curriculum goals into learner activities, classroom prompts, and facilitator-ready learning flow.
STEAM Enrichment Teacher at Little Skoolz
June 1, 2024 - October 31, 2024
Translated technical topics (e.g., forensics, veterinary science, medical role-play) into playful, hands-on learning experiences for children.
Preschool Teacher, Media & Administration at Global Cendekia Kindergarten
November 1, 2022 - December 31, 2024
Supported early-years teaching, lesson delivery, assessment, parent communication, student administration, and age-appropriate educational media.

Education

Bachelor of Humanities, English Language & Literature at Universitas Airlangga
January 1, 2017 - January 1, 2021
Universitas Airlangga, Surabaya, Indonesia, 2021 Thesis : Children's Media strategies Analysis GPA 3.38/4.00

Qualifications

Oral Presenter — 10th UNNES International Conference on English Language Teaching, Literature and Translation (ELTLT), 2021
September 11, 2021 - September 11, 2021
Conditional Offer — CLMCE Erasmus Mundus Master’s Programme
February 12, 2026 - September 4, 2026
Received a conditional admission offer to the Children's Literature, Media and Cultural Entrepreneurship Erasmus Mundus master’s programme. This was an admission outcome.

Industry Experience

Education, Media & Entertainment, Professional Services, Non-Profit Organization
    Buka Kasus: Dapur Laju — Scenario-Based Learning Simulation
    Scenario-Based Adult Learning | Portfolio Case Study How can financial decision-making be learned through consequences rather than explained through slides? Buka Kasus: Dapur Laju is a serious-learning concept for small F&B owners. Learners investigate a struggling business, make operational decisions, see their consequences, and gradually build practical financial tools. Learning Design The experience uses a repeating learning loop: Observe → Decide → Consequence → Reflect → Formulate a Rule → Apply Learners move through case chapters covering practical challenges such as cash records, pricing and margin, weekly cash flow, and business health. Interaction Mechanics branching decision cards realistic business dilemmas consequence feedback Margin Meter chapter-based investigation take-home learning artifacts Deliverables learning experience architecture scenario and decision flow facilitator concept participant worksheet / case-file templates visual learning mockups My Role Learning Experience Design Instructional Design Gamification / Scenario Design Visual Learning Design Status: portfolio case study / concept design. No learner-impact or implementation results are claimed.
    The Dust Dragon — Gamified Environmental Inquiry Prototype
    Interactive Inquiry Learning | Genially Prototype The Dust Dragon explores how environmental science can become a narrative investigation rather than a sequence of information screens. Learners enter a fantasy world affected by an invisible threat and uncover concepts related to PM2.5, pollution, and environmental cause-and-effect through visual discovery and guided choices. Learning Mechanics narrative inquiry learner choices environmental clues guided observation cause-and-effect reasoning visual discovery My Role Learning Experience Design Gamification Design Storyboarding Visual Learning Design Tool Genially Status: early self-initiated prototype / portfolio project. The project has not yet been formally user-tested, so no learner-impact or engagement metrics are claimed.
    Kidspreneur Adventure — Gamified Entrepreneurship Learning System
    Gamified Learning | Early Learners A structured entrepreneurship learning journey designed to turn business concepts into activities children can explore, discuss, and use. I worked on learning materials for a Singapore-based children's entrepreneurship project, translating curriculum goals into learner-facing and facilitator-ready experiences. Learning Design The system combines: learner missions and progression entrepreneurship decision-making resource and venture paths visual interaction cues guided classroom activities reusable facilitator support Deliverables interactive K1-K2 student deck facilitator playbook worksheet pack interaction cues learning activity structure visual learning assets My Role Learning Experience Design Instructional Design Facilitation Materials Visual Learning Design
    Junior Forensic Scientist — Mystery-Based Interactive Learning
    Mystery-Based Learning Experience An interactive learning concept that introduces young learners to investigation, evidence, and forensic thinking through a playful mystery mission. Instead of presenting vocabulary first and testing it later, the experience places concepts inside an investigation where learners use evidence and clues to progress. Learning Design mission-based progression clue investigation evidence review vocabulary scaffolding guided reasoning story-driven learner motivation My Role Instructional Design Learning Experience Design Gamified Interaction Design Visual Learning Design Focus Turning unfamiliar scientific concepts into an approachable learner journey through mystery, narrative, and task-based exploration.

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