I’m Max Stauss, a Creative Technologist and Interaction Designer who enjoys turning ideas into working systems through code, design, and rapid experimentation. My work sits at the intersection of design, AI, and software development. I specialize in transforming emerging technologies into tangible prototypes, interactive systems, and real-world applications that can be experienced, tested, and iterated on. Rather than stopping at concepts, I focus on building functioning prototypes that make complex technologies understandable and usable. I gained industry experience working with the innovation and design teams at BMW Group, first at the headquarters in Munich and later at the BMW Tech Office in Silicon Valley. There I worked on exploratory innovation projects and developed interactive prototypes for future mobility interfaces, including a Mixed Reality experience created for the world premiere of the BMW Panoramic iDrive at CES 2025. In addition, I have worked on AI-driven systems, including architectures for real-time generation of music and visual content using LLM workflows, Langflow, and MQTT-based system communication. My core skills include: Creative Technology & Prototyping Interaction Design & UX Engineering AI Systems & LLM Workflows Rapid Product Prototyping XR / Mixed Reality Applications Front-end Development (JavaScript / React / Interactive Systems) What differentiates me from many designers is that I bridge design and engineering. I don’t just design interfaces — I build the systems behind them, prototype new interaction concepts, and translate complex technologies into usable experiences. I’m currently based in Zurich and interested in working on projects related to AI, creative technology, and next-generation interactive systems. **Employment and project experience** **Senior Designer** Apple Inc. _January 2017 - March 2017_ **UX Designer** Airbnb Inc. _January 2019 - March 2019_

Max Tinh Stauss

I’m Max Stauss, a Creative Technologist and Interaction Designer who enjoys turning ideas into working systems through code, design, and rapid experimentation. My work sits at the intersection of design, AI, and software development. I specialize in transforming emerging technologies into tangible prototypes, interactive systems, and real-world applications that can be experienced, tested, and iterated on. Rather than stopping at concepts, I focus on building functioning prototypes that make complex technologies understandable and usable. I gained industry experience working with the innovation and design teams at BMW Group, first at the headquarters in Munich and later at the BMW Tech Office in Silicon Valley. There I worked on exploratory innovation projects and developed interactive prototypes for future mobility interfaces, including a Mixed Reality experience created for the world premiere of the BMW Panoramic iDrive at CES 2025. In addition, I have worked on AI-driven systems, including architectures for real-time generation of music and visual content using LLM workflows, Langflow, and MQTT-based system communication. My core skills include: Creative Technology & Prototyping Interaction Design & UX Engineering AI Systems & LLM Workflows Rapid Product Prototyping XR / Mixed Reality Applications Front-end Development (JavaScript / React / Interactive Systems) What differentiates me from many designers is that I bridge design and engineering. I don’t just design interfaces — I build the systems behind them, prototype new interaction concepts, and translate complex technologies into usable experiences. I’m currently based in Zurich and interested in working on projects related to AI, creative technology, and next-generation interactive systems. **Employment and project experience** **Senior Designer** Apple Inc. _January 2017 - March 2017_ **UX Designer** Airbnb Inc. _January 2019 - March 2019_

Available to hire

I’m Max Stauss, a Creative Technologist and Interaction Designer who enjoys turning ideas into working systems through code, design, and rapid experimentation.

My work sits at the intersection of design, AI, and software development. I specialize in transforming emerging technologies into tangible prototypes, interactive systems, and real-world applications that can be experienced, tested, and iterated on. Rather than stopping at concepts, I focus on building functioning prototypes that make complex technologies understandable and usable.

I gained industry experience working with the innovation and design teams at BMW Group, first at the headquarters in Munich and later at the BMW Tech Office in Silicon Valley. There I worked on exploratory innovation projects and developed interactive prototypes for future mobility interfaces, including a Mixed Reality experience created for the world premiere of the BMW Panoramic iDrive at CES 2025.

In addition, I have worked on AI-driven systems, including architectures for real-time generation of music and visual content using LLM workflows, Langflow, and MQTT-based system communication.

My core skills include:

Creative Technology & Prototyping

Interaction Design & UX Engineering

AI Systems & LLM Workflows

Rapid Product Prototyping

XR / Mixed Reality Applications

Front-end Development (JavaScript / React / Interactive Systems)

What differentiates me from many designers is that I bridge design and engineering. I don’t just design interfaces — I build the systems behind them, prototype new interaction concepts, and translate complex technologies into usable experiences.

I’m currently based in Zurich and interested in working on projects related to AI, creative technology, and next-generation interactive systems.

Employment and project experience

Senior Designer Apple Inc.
January 2017 - March 2017

UX Designer Airbnb Inc.
January 2019 - March 2019

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Language

German
Fluent
English
Fluent

Work Experience

Creative Technoligist at BMW Group Research and Innovation Center FIZ
February 1, 2024 - August 31, 2024
Development of Virtual Reality (VR) and Mixed Reality (MR) applications for innovation and exhibition projects Design and implementation of interactive prototypes to explore future vehicle interfaces Development of a Mixed Reality experience for the world premiere of the BMW Panoramic iDrive at CES 2025 Close collaboration with design, software, and innovation teams to rapidly transform early concepts into functional prototypes
UX - Designer at BMW Group Tech Office – Silicon Valley, USA
July 1, 2025 - October 1, 2025
Research and prototyping of context-aware interaction systems using sensor data and environmental inputs Exploration of sensor-based interfaces and emerging technologies for future mobility experiences Rapid prototyping of experimental interaction concepts in collaboration with engineers and research teams Support of technology scouting and evaluation of emerging startups and technologies

Education

Exchange UTS (University of Technology Sydney) at University of Technology Sydney
February 1, 2025 - July 1, 2025
Bachelor of Arts at Hochschule für Gestaltung Schwäbisch Gmünd
September 1, 2022 - July 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Transportation & Logistics, Other