Max Freitas

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Portuguese
Intermediate

Work Experience

Programmer, Technical Artist at Surprise Studios
April 1, 2025 - Present
As Programmer and Technical Artist at Surprise Studios (April 2025 – Present), I’m building a multi-layer party brawler in Unity using C#. I design and develop engine tools to facilitate and optimize level design; I code UI elements and animations; I develop and modify realtime shaders with HLSL and Shader Graph; I set up lighting and post-processing for all levels; I prepare simulations for debris scattering and generate procedural materials with Blender and Substance Designer/Painter; I write and debug scripts for the physics engine and gameplay elements.
3D Artist Intern at Limbitless Solutions
December 1, 2023 - October 20, 2025
As a 3D Artist Intern (May 2023 – December 2023), I contributed to Serious Games and Accessibility projects that teach children to use their Limbitless upper-limb prosthetics. I established asset pipelines for asset implementation in Unity and Unreal Engine 5, created procedural materials in Substance Designer, hand-painted assets in Substance Painter, and collaborated on shaders and particle effects with Unity and Shader Graph. I also rigged and animated characters in Blender and set up animation controllers in Unity.
Lead 3D Artist at Duciel
May 1, 2023 - October 20, 2025
Lead 3D Artist on a long-term school project (March 2023 – May 2023). I led a team of three artists, established a pipeline and workflow, modeled and textured characters and props in Blender, and implemented animation controllers in Unity using blend trees to ensure smooth motion.
Technical Artist, Programmer at Surprise Studios
April 1, 2025 - Present
Designed and developed tools in Unity and C# to facilitate and optimize level design; coded UI elements and animations; authored and modified shaders; wrote and debugged shaders for physics and gameplay elements; reorganized the team's Google Drive and defined storage conventions to improve collaboration and efficiency.
Senior Capstone Project at Indie Game Studio / University Capstone
September 1, 2023 - April 1, 2024
Final project collaboration between 14 senior game development students; led art and asset creation using ZBrush and Maya, collaborated with creative director to sculpt characters and props for a game; authored materials in Substance Designer and Substance Painter; contributed to Unity workflows and shader development.
3D Artist at Limbitless Solutions
May 1, 2023 - December 1, 2023
Built and textured assets for Limbitless Runner and Super Biionic Bash using Maya and Substance Painter; created procedural materials in Substance Designer; wrote and debugged Unity/Unreal Engine shaders; established pipeline and naming conventions for asset implementation; contributed to accessibility-focused game content.

Education

Bachelor of Arts in Digital Media – Game Design at University of Central Florida
August 1, 2019 - December 1, 2024
Bachelor of Arts in Digital Media – Game Design at University of Central Florida
August 1, 2019 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education