I am a Unity Developer and Game Designer with 4 years of specialized experience bridging the gap between creative vision and engineering reality. I build scalable, clean systems that make games feel great to play. My focus is on "Code-First Design": implementing robust mechanics, optimizing performance (Profiler/Memory management), and ensuring a responsive "Game Feel." My Core Services: Rapid Prototyping: Turning concepts into playable Vertical Slices in record time. Unity Development (C#): Gameplay programming, AI (State Machines), and UI implementation. Atmosphere & Tech: Experience with HDRP/URP lighting, audio implementation, and optimization for PC/Mobile. Systems Design: Economy balancing and logic for Strategy/Simulation games. Whether you need a specific mechanic scripted or a full prototype built from scratch, I deliver professional, documented, and stable solutions. Let's make your idea playable.

Maximiliano Ariel Diaz Ortiz

I am a Unity Developer and Game Designer with 4 years of specialized experience bridging the gap between creative vision and engineering reality. I build scalable, clean systems that make games feel great to play. My focus is on "Code-First Design": implementing robust mechanics, optimizing performance (Profiler/Memory management), and ensuring a responsive "Game Feel." My Core Services: Rapid Prototyping: Turning concepts into playable Vertical Slices in record time. Unity Development (C#): Gameplay programming, AI (State Machines), and UI implementation. Atmosphere & Tech: Experience with HDRP/URP lighting, audio implementation, and optimization for PC/Mobile. Systems Design: Economy balancing and logic for Strategy/Simulation games. Whether you need a specific mechanic scripted or a full prototype built from scratch, I deliver professional, documented, and stable solutions. Let's make your idea playable.

Available to hire

I am a Unity Developer and Game Designer with 4 years of specialized experience bridging the gap between creative vision and engineering reality. I build scalable, clean systems that make games feel great to play.

My focus is on “Code-First Design”: implementing robust mechanics, optimizing performance (Profiler/Memory management), and ensuring a responsive “Game Feel.”

My Core Services:

Rapid Prototyping: Turning concepts into playable Vertical Slices in record time.

Unity Development (C#): Gameplay programming, AI (State Machines), and UI implementation.

Atmosphere & Tech: Experience with HDRP/URP lighting, audio implementation, and optimization for PC/Mobile.

Systems Design: Economy balancing and logic for Strategy/Simulation games.

Whether you need a specific mechanic scripted or a full prototype built from scratch, I deliver professional, documented, and stable solutions. Let’s make your idea playable.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Game Developer & Game Designer at QUATERNION GAMES – IN DIE VIDEO GAME STUDIO
March 1, 2024 - Present
Part of an independent studio focused on the development of narrative and action video games. Fulfills the roles of Designer and Developer.
Game Designer at BOUNTY BLADE – HACK & SLASH (MOBILE GAME)
August 1, 2024 - December 1, 2024
Development of melee combat mechanics for mobile (Android); NPC AI to control enemies, detect the player, and position themselves strategically. Design and development of an upgrade shop connected to a cloud and a personal account where progress is saved. Collaborated with a team of four.
Game Designer at FARM BLESSING – TOWER DEFENSE
March 1, 2024 - July 1, 2024
Designed and developed a 3rd person tower defense game with a mobile character. Tower system with upgrades and unlockables. Balance design for damage, power, and health of enemies as well as towers. Balance design for reward acquisition and the upgrade curve. Designed towers with different functionalities. Coordinated a work team of four. Designed and assigned tasks and estimated development times. Designed the game's narrative.
Game Developer & Game Designer at Quaternion Games
March 1, 2024 - Present
Current role at Quaternion Games, an indie video game studio in Buenos Aires, focusing on game design, mechanics, and narrative integration for multi-platform titles. Responsibilities include organizing tasks within a four-person team and prioritizing collaboration and teamwork; developing interaction mechanics and NPC behavior; integrating narrative elements and dual-dimension gameplay systems.
Game Designer at Quaternion Games
August 1, 2024 - December 1, 2024
Worked on Bounty Blade – Hack & Slash (Mobile Game): developed melee combat mechanics, area-of-effect abilities, single-target effects; created and integrated an upgrade shop connected to a cloud/personal account; collaborated with a team of four.
Game Designer at Quaternion Games
March 1, 2024 - July 1, 2024
Farm Blessing – Tower Defense: designed a tower system with upgrades and unlocks; balanced damage, power, and health of enemies and towers; balanced progression curves; designed towers with different functionalities; contributed to the game’s narrative.
Game Designer at Quaternion Games
March 1, 2025 - Present
IG NUM UMBRA – Psychological Horror Adventure: contributed to the design of a psychological horror experience, including a AI-driven dialogue system enabling voice interaction between the player and the demon antagonist Syzaro.

Education

High School at Nuestra Señora del Sagrado Corazón Institute
January 11, 2030 - January 1, 2013
Design and Programming of Virtual Simulations, Video Game Development at DaVinci School
January 11, 2030 - August 1, 2026
High School Diploma at Nuestra Señora del Sagrado Corazón Institute
January 11, 2030 - January 1, 2013
Design and Programming of Virtual Simulations, Video Game Development at DAVINCI SCHOOL
January 11, 2030 - August 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education