I am a Unity Developer and Game Designer with 4 years of specialized experience bridging the gap between creative vision and engineering reality. I build scalable, clean systems that make games feel great to play.
My focus is on “Code-First Design”: implementing robust mechanics, optimizing performance (Profiler/Memory management), and ensuring a responsive “Game Feel.”
My Core Services:
Rapid Prototyping: Turning concepts into playable Vertical Slices in record time.
Unity Development (C#): Gameplay programming, AI (State Machines), and UI implementation.
Atmosphere & Tech: Experience with HDRP/URP lighting, audio implementation, and optimization for PC/Mobile.
Systems Design: Economy balancing and logic for Strategy/Simulation games.
Whether you need a specific mechanic scripted or a full prototype built from scratch, I deliver professional, documented, and stable solutions. Let’s make your idea playable.
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