Full-Cycle UE5 Horror Game Prototype

Maksim Iljin
Published

0
  • Project creator

I independently developed and managed an atmospheric horror game prototype in Unreal Engine 5, taking it from the initial concept to a polished playable experience.

My work included:

  • Game and narrative design
  • Production planning and project direction
  • Level design and environmental storytelling
  • Gameplay mechanics, puzzles and player interactions
  • Scripted events, combat and progression systems
  • Asset selection and integration
  • Sound design and voice-over coordination
  • Testing, balancing and gameplay refinement

The project takes place in a mysterious mansion and combines exploration, environmental puzzles, psychological tension and scripted horror encounters. I designed the core concept, story, gameplay flow and player progression while ensuring that all visual, audio and gameplay elements worked together as a cohesive experience.

Tools and skills: Unreal Engine 5, game design, level design, narrative design, game production, prototyping, testing and creative direction.