I independently developed and managed an atmospheric horror game prototype in Unreal Engine 5, taking it from the initial concept to a polished playable experience.
My work included:
- Game and narrative design
- Production planning and project direction
- Level design and environmental storytelling
- Gameplay mechanics, puzzles and player interactions
- Scripted events, combat and progression systems
- Asset selection and integration
- Sound design and voice-over coordination
- Testing, balancing and gameplay refinement
The project takes place in a mysterious mansion and combines exploration, environmental puzzles, psychological tension and scripted horror encounters. I designed the core concept, story, gameplay flow and player progression while ensuring that all visual, audio and gameplay elements worked together as a cohesive experience.
Tools and skills: Unreal Engine 5, game design, level design, narrative design, game production, prototyping, testing and creative direction.
- Creative Director
- Game Designer
- Game Developer
- +1

