I'm a Singapore-based concept artist and character designer who builds collectible toys and original character worlds from the ground up. My background spans concept art, visual development, 3D sculpting, packaging and dielines, and product storytelling, so I can carry a character from first sketch all the way to a retail-ready figure. I create and develop my own IP under Kozi Crew, including Eve (Mirror Mirror), an inclusive blind-box line built around the idea of your ideal self in the mirror, and Batza Pizza, a limited-edition designer toy concept with full packaging and a pop-up retail world. That means I understand both the artistry and the commercial side of designer toys: what makes a character connect, and what makes it sell. I work in Blender, ZBrush, Nomad Sculpt, and Photoshop, and I love collaborating with brands and studios to bring characters to life. Whether you need a single hero figure, a full collectible line, or packaging and presentation to tie it all together, I'd love to help.

Elle Abramowich

I'm a Singapore-based concept artist and character designer who builds collectible toys and original character worlds from the ground up. My background spans concept art, visual development, 3D sculpting, packaging and dielines, and product storytelling, so I can carry a character from first sketch all the way to a retail-ready figure. I create and develop my own IP under Kozi Crew, including Eve (Mirror Mirror), an inclusive blind-box line built around the idea of your ideal self in the mirror, and Batza Pizza, a limited-edition designer toy concept with full packaging and a pop-up retail world. That means I understand both the artistry and the commercial side of designer toys: what makes a character connect, and what makes it sell. I work in Blender, ZBrush, Nomad Sculpt, and Photoshop, and I love collaborating with brands and studios to bring characters to life. Whether you need a single hero figure, a full collectible line, or packaging and presentation to tie it all together, I'd love to help.

Available to hire

I’m a Singapore-based concept artist and character designer who builds collectible toys and original character worlds from the ground up. My background spans concept art, visual development, 3D sculpting, packaging and dielines, and product storytelling, so I can carry a character from first sketch all the way to a retail-ready figure.

I create and develop my own IP under Kozi Crew, including Eve (Mirror Mirror), an inclusive blind-box line built around the idea of your ideal self in the mirror, and Batza Pizza, a limited-edition designer toy concept with full packaging and a pop-up retail world. That means I understand both the artistry and the commercial side of designer toys: what makes a character connect, and what makes it sell.

I work in Blender, ZBrush, Nomad Sculpt, and Photoshop, and I love collaborating with brands and studios to bring characters to life. Whether you need a single hero figure, a full collectible line, or packaging and presentation to tie it all together, I’d love to help.

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Language

English
Fluent

Work Experience

Student Services Officer at Curtin University
February 1, 2022 - July 1, 2022
Coordinated administrative workflows across departments and supported deadline-driven, stakeholder-facing processes with strong attention to detail.
Creator & Character Designer at Kozi Crew (Original Collectible IP)
January 1, 2021 - Present
Created and developed an original collectible character IP centered on cozy world-building and designer-toy concepts. Designed characters through concept sheets, expression explorations, turnarounds, 3D renders, and packaging concepts. Built character-driven product presentations including seasonal variants and limited-edition drops, expanding individual characters into full product worlds with cohesive brand systems and retail-ready visuals.
Creator & Character Designer at Kozi Crew
January 1, 2021 - Present
Created and developed an original collectible character IP centered on cozy world-building and designer-toy concepts. Produced character explorations through concept sheets, expression studies, turnarounds, 3D renders, and packaging concepts. Built character-driven product presentations including seasonal variants and limited-edition drops; expanded key characters into full product worlds with cohesive visual systems (branding motifs, textures, and stamped graphics) and retail packaging/merch concepts.
Independent 3D Visual Designer (Freelance)
January 1, 2020 - Present
Designed high-quality 3D assets and product-style visuals with attention to detail and modular structure. Produced production-ready visuals for digital presentation and marketing use, translating stakeholder briefs into commercially aligned outputs across digital and print contexts.

Education

Diploma in Concept Art and Illustration at 3D Sense Media School
January 1, 2023 - January 1, 2024
Bachelor of Entertainment Design at Flinders University, Adelaide
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Education, Retail, Professional Services, Software & Internet
    Bubble Gum Eve, Product Shot (Eve: Mirror Mirror Line)
    A styled product shot of the Bubble Gum figure from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Here the Bubble Gum figure is staged in a soft pink set to show how she would look as a finished collectible on shelf, the kind of hero image used for packaging and marketing. Role: character design, 3D rendering, art direction, product presentation. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign productshot designertoy blindbox 3dart collectible arttoy kawaii
    Astronaut Eve (Eve: Mirror Mirror Line)
    Astronaut is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Astronaut is the dreamer who wants to reach the stars. This design takes the character from concept through to a finished 3D render, built to read as a premium collectible toy. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign astronaut designertoy blindbox 3dart conceptart collectible arttoy
    Bubble Gum Eve (Eve: Mirror Mirror Line)
    Bubble Gum is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve is built on one idea: the self you see when you look in the mirror and imagine who you want to be. Each figure is a different dream self, designed across a diverse range of skin tones, hair textures, and cultures. This is the Bubble Gum character design, a soft candy-pink dream self in a knit cardigan and skirt, taken from concept through to a finished 3D render. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign blindbox designertoy conceptart 3dart collectible arttoy kawaii
    Bubble Gum Eve, Turnaround (Eve: Mirror Mirror Line)
    A full character turnaround for Bubble Gum from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. This turnaround shows the Bubble Gum figure from multiple angles, the reference sheet used to keep the sculpt consistent and production-ready for a collectible toy. Role: character design, 3D sculpting and rendering, turnaround. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign turnaround 3dart designertoy blindbox conceptart collectible arttoy
    Eve Holographic Card Art (Eve: Mirror Mirror Line)
    Holographic collector card art for Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. This is the character art designed for a holographic trading-style card that ships with the figure, a keepsake that adds to the collectible experience and reinforces the Eve brand world. Role: character design, illustration, brand and product design. Tools: Photoshop, Procreate, Blender. characterdesign illustration holographic designertoy blindbox collectible arttoy cardart
    Claire (Eve: Mirror Mirror Line)
    Claire is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Claire is a dream self with braided beaded hair in a warm peach look, part of the diverse cast at the heart of Eve, designed so more people see themselves on the shelf. The design was taken from concept through to a finished 3D render. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign inclusive designertoy blindbox 3dart conceptart collectible arttoy
    Bindi (Eve: Mirror Mirror Line)
    Bindi is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Bindi is a dream self styled in a peach and mint lehenga with gold jewellery, celebrating South Asian beauty as part of Eve's diverse cast. The design was taken from concept through to a finished 3D render built to read as a premium collectible toy. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign inclusive designertoy blindbox 3dart conceptart collectible arttoy
    Lilly (Eve: Mirror Mirror Line)
    Lilly is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Lilly is a dream self with a warm curly-haired look in soft lilac, part of the diverse cast at the heart of Eve, designed so more people see themselves on the shelf. The design was taken from concept through to a finished 3D render. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign inclusive designertoy blindbox 3dart conceptart collectible arttoy
    Dumpling (Eve: Mirror Mirror Line)
    Dumpling is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Dumpling is a dream self styled in a soft pastel hanfu-inspired look, holding her mirror, celebrating culture as part of the Eve world. The design was taken from concept through to a finished 3D render built to read as a premium collectible toy. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign designertoy blindbox 3dart conceptart collectible arttoy hanfu
    Emily (Eve: Mirror Mirror Line)
    Emily is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. Emily is a high-fashion dream self in an elegant black gown, designed with her mobility aid as a natural, beautiful part of the look. It reflects the whole idea behind Eve: that more people deserve to see themselves celebrated on the shelf. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign inclusive representation designertoy blindbox 3dart collectible arttoy
    Bubble Gum Eve, Concept Sheet (Eve: Mirror Mirror Line)
    The coloured concept sheet for Bubble Gum from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. This sheet shows my early design process: coloured turnaround sketches, reference and mood, and callouts for outfit, materials, and details, the blueprint I built the final 3D figure from. Role: concept art, character design, visual development. Tools: Procreate, Photoshop. conceptart characterdesign visualdevelopment designertoy blindbox collectible arttoy process
    May (Eve: Mirror Mirror Line)
    May is a character from Eve (Mirror Mirror), my original blind-box collectible line. Eve figures are each a different dream self, the person you picture when you look in the mirror and imagine who you want to be. May is the soft, everyday dream self, styled in a lavender knit, star-print denim, and a little pink bag. The design was taken from concept through to a finished 3D render built to read as a premium collectible toy. Role: character design, concept art, 3D sculpting and rendering. Tools: Blender, ZBrush, Nomad Sculpt, Photoshop. characterdesign designertoy blindbox 3dart conceptart collectible arttoy kawaii