Narrative/Game Designer and systems designer with experience building branching narrative content, interactive dialogue systems, and player-driven experiences in Unreal Engine 5. Skilled in quest design, narrative implementation, visual scripting, and systemic storytelling with a strong focus on player agency, emotional design, and replayability. Experienced collaborating across disciplines, iterating from live player feedback, and developing scalable narrative systems for interactive worlds. Strengths include dialogue systems, NPC interaction design, player choice and consequence design, game testing, and data-informed design decisions.

Alexander McCord

Narrative/Game Designer and systems designer with experience building branching narrative content, interactive dialogue systems, and player-driven experiences in Unreal Engine 5. Skilled in quest design, narrative implementation, visual scripting, and systemic storytelling with a strong focus on player agency, emotional design, and replayability. Experienced collaborating across disciplines, iterating from live player feedback, and developing scalable narrative systems for interactive worlds. Strengths include dialogue systems, NPC interaction design, player choice and consequence design, game testing, and data-informed design decisions.

Available to hire

Narrative/Game Designer and systems designer with experience building branching narrative content, interactive dialogue systems, and player-driven experiences in Unreal Engine 5. Skilled in quest design, narrative implementation, visual scripting, and systemic storytelling with a strong focus on player agency, emotional design, and replayability.

Experienced collaborating across disciplines, iterating from live player feedback, and developing scalable narrative systems for interactive worlds. Strengths include dialogue systems, NPC interaction design, player choice and consequence design, game testing, and data-informed design decisions.

See more

Work Experience

Narrative Systems Designer / Game Designer at Third Pie Studios
June 1, 2020 - Present
Designed and implemented branching narrative systems centered around player choice, consequence, and replayability. Built character-driven interactions and text-based events to reinforce personality and worldbuilding. Processed feedback from 100+ Early Access players and led 20+ Twitch playtests, iterating on systems to improve retention. Used analytics and player data to inform systemic design decisions and improve player experience over time. Designed narrative content with scalability and reusability in mind, supporting systemic NPC interaction design.
Copywriter at Upwork.com
February 1, 2016 - March 31, 2020
Reviewed and edited final copy for accuracy and corrected grammar errors.
Interactive Narrative Prototype (Twine / Unreal) - Narrative Designer / Systems Designer (Upwork/Independent prototype)
January 1, 2016 - Present
Designed and prototyped branching dialogue systems focused on relationship-building, emotional storytelling, and player agency. Developed narrative structures with multiple outcomes and re-activating/reactive character behaviors. Emphasized replayability and systemic narrative design.
Interactive Narrative Prototype (Twine / Unreal)
January 1, 2016 - Present
Designed and prototyped branching dialogue systems focused on relationship-building, emotional storytelling, and player agency. Developed narrative structures with multiple outcomes and reactive character behaviors, emphasizing replayability and systemic narrative design.

Education

Bachelor of Arts: Creative Writing at Full Sail University
January 1, 2013 - December 31, 2013
Bachelor of Arts : Creative Writing at Full Sail University
January 1, 2012 - December 31, 2013
Bachelor of Arts : Creative Writing at Full Sail University
January 1, 2013 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services