Hi, I'm Mohammad Malandi, a creative and detail-oriented Game Artist with over five years of experience specializing in 2D concept art, character and environment design, and UI/UX for games. I am passionate about crafting visually stunning and immersive gaming experiences and adept at working in fast-paced AAA and indie game environments. I am proficient in a variety of tools like Adobe Photoshop, Blender, Maya, Unreal Engine, and Spine, which I use to bring game worlds and characters to life. I enjoy collaborating closely with designers, animators, and developers to ensure cohesive and optimized visual assets that enhance gameplay.

Mohammad Malandi

Hi, I'm Mohammad Malandi, a creative and detail-oriented Game Artist with over five years of experience specializing in 2D concept art, character and environment design, and UI/UX for games. I am passionate about crafting visually stunning and immersive gaming experiences and adept at working in fast-paced AAA and indie game environments. I am proficient in a variety of tools like Adobe Photoshop, Blender, Maya, Unreal Engine, and Spine, which I use to bring game worlds and characters to life. I enjoy collaborating closely with designers, animators, and developers to ensure cohesive and optimized visual assets that enhance gameplay.

Available to hire

Hi, I’m Mohammad Malandi, a creative and detail-oriented Game Artist with over five years of experience specializing in 2D concept art, character and environment design, and UI/UX for games. I am passionate about crafting visually stunning and immersive gaming experiences and adept at working in fast-paced AAA and indie game environments.

I am proficient in a variety of tools like Adobe Photoshop, Blender, Maya, Unreal Engine, and Spine, which I use to bring game worlds and characters to life. I enjoy collaborating closely with designers, animators, and developers to ensure cohesive and optimized visual assets that enhance gameplay.

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Language

German
Advanced
English
Advanced
Arabic
Fluent

Work Experience

Lead Game Artist at HungryDada Project, Dortmund
February 1, 2025 - June 2, 2024
Directed the artistic vision for Project X, an independent game development initiative. Created characters, environments, and UI assets to ensure a cohesive visual style. Developed animation workflows, including character rigging and motion dynamics.
2D Artist at 2tainment GmbH, Magdeburg
October 1, 2021 - December 31, 2021
Designed high-quality characters, props, and environment assets for a major game project. Collaborated with game designers to ensure visual consistency across all assets. Delivered high-fidelity artwork optimized for game engines.
2D Concept Artist (Internship) at Game Art Brain, Berlin
April 1, 2021 - May 31, 2021
Developed concept art for characters and environments. Assisted in creating storyboards and moodboards for game pitches. Worked closely with animators and level designers to enhance visual storytelling.
Lead Game Artist at Moshakes Project, Berlin
December 1, 2020 - February 28, 2021
Led the artistic development of Moshakes, an indie game project. Designed characters, UI elements, and visual effects (VFX). Worked on animation pipelines for character rigging and motion design.
Concept Artist (Internship) at S4G School for Games, Berlin
July 1, 2020 - September 30, 2020
Created detailed character and prop designs. Developed environment concepts to establish visual direction. Assisted in texturing and shading assets for game development.

Education

Diploma at S4G School for Games, Berlin, Germany
October 1, 2018 - October 31, 2020
Bachelor's Degree at University of Homs & Aleppo, Syria
September 1, 2009 - March 31, 2012
High School Diploma at Aqiel Isqati Schule, Idleb, Syria
September 1, 2006 - June 30, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education