Available to hire
Narrative designer specializing in worldbuilding, dialogue systems, and integrating story with gameplay. Experienced in branching dialogue, quest/arc shaping, and aligning narrative logic with level and production constraints for emotionally cohesive interactive experiences.
Collaborates across combat, level design, audio, and localization teams, directing VO sessions and bridging creative intent between English and Chinese teams for global releases.
Skills
Experience Level
Language
Work Experience
Game Writer at HOYOVERSE (Vasapursa)
February 1, 2025 - PresentArchitected complex story arcs and character bibles for a high-profile open-world RPG, ensuring narrative consistency across large gameplay loops. Authored natural, subtext-heavy dialogue and cinematic scripts, refining in-game performance pacing to maximize dramatic tension. Contributed to world design via organized lore documentation for cross-functional accessibility and clarity. Partnered with Combat, Level Design, and Audio teams to weave environmental storytelling and VFX cues into the narrative fabric. Directed voice-over sessions and coordinated between Chinese and English creative teams to maintain tonal fidelity in global releases.
Game Writer at Richard (2D social simulation visual novel)
July 1, 2024 - May 31, 2025Built a non-linear dialogue architecture using Yarn Spinner to create branching dialogue trees. Integrated player choice variables into relationship systems and supported diverse endings. Collaborated with the director to align story beats with tool/UI constraints and to ensure narrative pacing matched UI and player progression milestones.
Director, Lead Narrative Designer at Free Will (2D meta-narrative horror game)
January 1, 2023 - June 30, 2024Led a 20+ person cross-functional team from concept through an award-winning release for a 2D meta-narrative horror game. Designed “fourth-wall-breaking” mechanics that synchronized narrative logic with gameplay puzzles to enhance player immersion. Developed and implemented 800+ lines of branching dialogue using custom Unity tools with variable tracking for multiple story outcomes. Managed localization for Spanish, Japanese, and Chinese markets, adapting cultural nuance to preserve emotional impact. Delivered branching dialogue logic and narrative beats aligned with production and player progression constraints.
Education
Master of Fine Arts, Interactive Media & Game Design at University of Southern California
January 1, 2024 - August 11, 2026Bachelor of Arts, Art Practice at University of California, Berkeley
January 1, 2021 - August 11, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
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