Alejandro Mercado Mateo
I enjoy collaborating closely with designers and artists to turn ideas into playable experiences, tackling technical challenges with a focus on optimization and performance.
About
I enjoy collaborating closely with designers and artists to turn ideas into playable experiences, tackling technical challenges with a focus on optimization and performance.
Beyond programming, I’m highly motivated to keep learning, support my team, and contribute to games that connect with players and inspire creativity.
- 1 year's experience
- Joined February 2026
Skills· 17
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
- JapaneseIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
Work experience
Development of a 2D rendering engine with physics; middleware integration (JSON, So Loud, Box2D); focus on an approachable design and optimized performance.
Worked on Yokai Uprising, a UE5.2-based co-op shooter; cross-platform play, published on Steam during 2023–2024.
Developed a real-time rendering engine using C++20 and OpenGL 4.6, implementing ECS architecture, resource management, multi-threaded subsystems, shading, shadow mapping, and modern graphics techniques.
Education
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