Available to hire
I enjoy collaborating closely with designers and artists to turn ideas into playable experiences, tackling technical challenges with a focus on optimization and performance.
Beyond programming, I’m highly motivated to keep learning, support my team, and contribute to games that connect with players and inspire creativity.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Japanese
Intermediate
Work Experience
Rendering Engine Developer at Independent Projects
September 1, 2023 - July 1, 2024Developed a real-time rendering engine using C++20 and OpenGL 4.6, implementing ECS architecture, resource management, multi-threaded subsystems, shading, shadow mapping, and modern graphics techniques.
Co-op Shooter Developer at Independent Projects
September 1, 2023 - July 1, 2024Worked on Yokai Uprising, a UE5.2-based co-op shooter; cross-platform play, published on Steam during 2023–2024.
2D Engine Developer at Independent Projects
January 1, 2025 - April 1, 2025Development of a 2D rendering engine with physics; middleware integration (JSON, So Loud, Box2D); focus on an approachable design and optimized performance.
Education
Higher National Diploma in Computing at ESAT (Escuela Superior de Artes y Tecnologías), Valencia, Spain
September 1, 2021 - June 1, 2024MSc/ BSc (Hons) at Coventry University, Coventry, United Kingdom
September 1, 2024 - May 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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