I'm an Unreal Engine 5 C++ engineer with 7+ years of experience building gameplay systems and solving tough technical problems across commercial and client work. I'm strong with systems-heavy development, debugging, performance, and working across gameplay, networking, multithreading, physics, pathfinding, and ECS-style architecture. I collaborate with designers, artists, and engineers to ship practical features and maintain robust, scalable code.

Tallan Anson-Smith

PRO

I'm an Unreal Engine 5 C++ engineer with 7+ years of experience building gameplay systems and solving tough technical problems across commercial and client work. I'm strong with systems-heavy development, debugging, performance, and working across gameplay, networking, multithreading, physics, pathfinding, and ECS-style architecture. I collaborate with designers, artists, and engineers to ship practical features and maintain robust, scalable code.

Available to hire

I’m an Unreal Engine 5 C++ engineer with 7+ years of experience building gameplay systems and solving tough technical problems across commercial and client work.

I’m strong with systems-heavy development, debugging, performance, and working across gameplay, networking, multithreading, physics, pathfinding, and ECS-style architecture. I collaborate with designers, artists, and engineers to ship practical features and maintain robust, scalable code.

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Experience Level

Expert
Intermediate

Language

English
Fluent

Work Experience

Software Engineer II - Unreal Engine 5 at PlaySide Studios
July 1, 2024 - Present
Build and maintain gameplay systems and production features in Unreal Engine 5 C++. Focus on performance, stability, and clean implementation. Solve technical problems across gameplay, engine integration, debugging, and optimization. Collaborate with designers, artists, and engineers to ship features in a practical way. Strong across gameplay code, multithreading, networking, profiling, and general systems work.
Unreal Engine 5 C++ Developer at Rotor Studios
September 1, 2022 - February 1, 2024
Built bespoke real-time applications and client solutions in Unreal Engine 5 using C++ and Blueprints. Worked on vehicle control systems and other runtime features, including physics, pathfinding, and character control. Wrote reusable code that scaled cleanly across long-term projects and specialized client requirements. Worked in collaborative Unreal Engine production pipelines using Perforce.
Unreal Engine Developer (Contract / Freelance)
January 1, 2017 - Present
Earlier Unreal development experience across contract, indie, and commercial work since 2017, with a focus on gameplay programming, engine workflows, optimization, and solving difficult technical problems.

Education

Certificate III: Micro Business Operations at NEIS
January 1, 2018 - April 23, 2026
Diploma: Information, Digital Media and Technology (Games) at TAFE NSW, Lismore
January 1, 2017 - April 23, 2026
Certificate III: Computer Networking at TAFE NSW, Lismore
January 1, 2015 - April 23, 2026
High School Diploma at Kadina High School
January 1, 2014 - April 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Intermediate

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