Available to hire
I’m a current capture artist at Bonfire Studios and a recent graduate from SCAD with an MFA in animation.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Producer and Animation Lead at SCADpro x WWE
January 1, 2024 - February 1, 2024This collaboration between WWE and SCADpro involved a team of 18 students developing a project over 10 weeks. Oversaw a team of 20 animators and designers to ensure deadlines were met weekly. Supervised production and post-production tasks such as rigging, animation, rendering, and compositing. Fostered client communication and progress updates. Resolved technical issues related to animation and rendering in Cinema 4D Octane. Facilitated cross-team communication between design and production.
Producer at 3D-2B
March 1, 2025 - May 1, 2025Directed all aspects of project management including planning, scheduling, and reporting. Coordinated animation reviews to evaluate the work of other animators four times a week. Generated over 500 thousand YouTube views within the first month. Mentored junior animators on best practices related to animation and production pipelines.
Director - MFA Final Project at The Zone
January 1, 2025 - November 1, 2025Directed a cinematic short using Unreal Engine 5.4, overseeing narrative development, visual style, and overall creative execution. Led full motion capture pipeline from actor performance, recording, cleanup, retargeting, and implementation in Unreal Engine using LiveLink and Vicon Systems. Designed lighting, camera setups, and environmental layout to achieve cinematic storytelling through virtual production techniques.
Game Capture Artist - ARKHERON at Bonfire Studios
August 1, 2025 - PresentRemote contract role collaborating on the announcement trailer, gameplay trailer, and Steam store content. Ideated shots by scouting world locations and experimenting with unique gameplay interactions to enhance visual storytelling. Used developer builds, debug tools, and command line inputs to set up game lobbies, manage teams, and stage environments. Supported the capture team across pre- and post-production stages.
Education
Master of Fine Arts at Savannah College of Art and Design
January 11, 2030 - April 12, 2026Bachelor of Fine Arts at Savannah College of Art and Design
January 11, 2030 - April 12, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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