I build full-stack products, mostly in TypeScript and React, and I prefer owning a project end to end rather than just one layer. I care about UI details many engineers skip, and I’d rather ship something small and finished than something large and half-working.
Lately I’ve been building a climate-simulation mod for Minecraft Bedrock, an IoT dashboard connected to real Arduino hardware, and fast freelance client sites where performance is the main differentiator.
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A full-stack IoT monitoring platform connecting physical Arduino sensors to a web dashboard.
I built the system to collect sensor data through a Node.js REST API and present it through a React/TypeScript dashboard.
Features include real-time alerts, historical data visualization, user authentication and a simulation mode that allows the entire system to run without physical hardware.
Tech: React · TypeScript · Node.js · REST APIs · SQLite · Arduino · IoT
ClimateCraft is a TypeScript Minecraft Bedrock mod built for ReduceCO2Now to teach climate awareness through gameplay.
I built the project from an empty repository to a public CurseForge release, owning the architecture, core systems, scope and release process.
The mod uses a dual CO2 model where player actions affect a shared atmospheric CO2 pool. As emissions increase, the game world responds through mechanics such as desertification, extreme weather and ecosystem changes.
Tech: TypeScript · Minecraft Bedrock Scripting API · Game Systems · Simulation Design
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