I am a seasoned indie game developer with self-accrued experience in 2D animation. My portfolio includes the “Lloyd the Monkey” trilogy, whose biggest claim to fame is its vintage gameplay and hand-drawn 2D animation.
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The second Lloyd the Monkey game represents a massive shift in ambition and style, experimenting with multiple unique playable characters, non-linear progression and hand-drawn 2D animation. The game also features full English voiceovers.
A short experimental third-person shooter meant to be my first attempt at 3D game design. The game takes the form of a collect-a-thon where players explore sections of a flooded city and shoot robots to collect power cells and upgrades in order to access new areas.
The conclusion to the first trilogy of Lloyd the Monkey games. This installment features a Sonic Adventure-style approach to its two playable characters, light use of rotoscoped animation and streamlined cutscene implementation by way of a custom macrolanguage. Content updates are planned through 2025.
My first game, originally developed in Enchant.JS (2017 version) with a remastered version developed in the Unity Engine (2023). The most arcade-like game in the series, comprising six levels and a selection of Special Stages. The Enchant.JS version uses sprite-scaling for the Special Stages, while the Unity version’s Special Stages use a text-file based map generator and real-time 3D models. Aside from that, the two versions are largely identical.
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