Micah Breitweiser
I’m a senior-level 3D animator with professional experience spanning game cinematics, marketing content, web shows, and production leadership.
About
I’m a senior-level 3D animator with professional experience spanning game cinematics, marketing content, web shows, and production leadership. I enjoy solving animation and pipeline challenges with a hands-on approach—whether that means hand-keying and implementing features, cleaning up motion capture, or pushing character performance and game-feel polish.
I’ve led animation and production work from concept through shipping, including directing and editing trailers and promotional spots. I also build and improve technical pipelines (Maya, Unity/C#, Unreal/Blueprints, and studio tools), manage tasks and documentation to keep teams on schedule, and collaborate closely with engineering and creative to deliver content that’s on time and under budget.
- 8 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 4 roles
Led production execution through scheduling, task delegation, and communication to keep work organized and efficient. Directed a reorganization of company-wide documentation and file libraries. Shipped two major seasonal content updates for Little Kitty, Big City on time, and supported a mobile port release for the game (October 5, 2026).
Owned game animation responsibilities for Little Kitty, Big City (shipped May 2024), handling hand-keyed and implemented gameplay animation. Created layout passes, assisted storyboarding and engineering to deliver two in-game cinematics, and designed/animated/implemented a debuff feature using C# with state machines and animation layers. Directed, storyboarded, animated, and edited three trailers, two promotional spots, and a holiday-themed short film. Built a custom pipeline for a 3D billboard spot that aired in Tokyo, and improved animation systems across the board by refining the existing state machine setup to ship content bug-free with the Picture Purrfect update (September 2025).
Animated characters in assigned shots using 3D assets, storyboards, and layout scenes to bring story and performance to life. Delivered animation for 30+ shots between September and February, including dialogue-driven performance aligned to entertainment value. Worked under tight deadlines—often completing ~20-second shots from start to finish in about five work days. Also assisted with rigging improvements for several assets as needed.
Education
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