Hi, I'm Mihai Magardician, a 3D Generalist and Game Developer based in the UK. I have over five years of experience creating assets and programming gameplay features for video games, from concept to polish. I'm proficient with Blender, ZBrush, Substance Painter, Unity, and Unreal Engine, and I thrive in both collaborative and solo development environments. I enjoy tackling a wide range of game development challenges, from art creation to tool development, in order to bring ideas to life.

Mihai Magardician

Hi, I'm Mihai Magardician, a 3D Generalist and Game Developer based in the UK. I have over five years of experience creating assets and programming gameplay features for video games, from concept to polish. I'm proficient with Blender, ZBrush, Substance Painter, Unity, and Unreal Engine, and I thrive in both collaborative and solo development environments. I enjoy tackling a wide range of game development challenges, from art creation to tool development, in order to bring ideas to life.

Available to hire

Hi, I’m Mihai Magardician, a 3D Generalist and Game Developer based in the UK.

I have over five years of experience creating assets and programming gameplay features for video games, from concept to polish.

I’m proficient with Blender, ZBrush, Substance Painter, Unity, and Unreal Engine, and I thrive in both collaborative and solo development environments. I enjoy tackling a wide range of game development challenges, from art creation to tool development, in order to bring ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Lead Developer, Director and Programmer at Wick3r: Cheese, Keys & Speed | Test Labs Team
January 1, 2023 - Present
Independently managed all aspects of game development, including 3D modeling and texturing in Blender and Substance Painter, implementing online multiplayer racing mechanics with C++ and Unreal/Blueprints via Steam Networking, project planning, concept art, character rigging, UI design, and programming game mechanics and AI.
3D Artist at Billie Bust Up
January 1, 2022 - Present
Developed stylized environment art as an Environment Artist, Animator, and Programmer. Created assets in Blender, ZBrush, and Substance Painter; animated cutscenes and gameplay elements; implemented character movement with Unreal Engine Blueprints and C++; automated Sequencer importing with Python; contributed to character development through clothing retopology and texture baking; used Plastic SCM/Gluon for version control.
3D Character Artist at Self-Employed
January 1, 2021 - January 1, 2024
Created personalized 3D character models using Blender and Substance Painter; managed a structured work schedule to deliver projects on time.

Education

BTEC Level 3 - Creative Digital Media Production (Digital Games) at Newcastle College - Rye Hill Campus
September 1, 2021 - June 1, 2023
Coding Traineeship at IT Career Switch Ltd
January 1, 2024 - January 3, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment