I'm an entry-level 3D Prop Artist with a BA (Hons) in Animation and Games Art and hands-on experience in 3D modelling, asset creation, and animation. I'm skilled at turning concepts into game-ready props from concept to presentation, using Blender, with a strong eye for detail. I am keen to contribute to a studio team, learn quickly from feedback, and deliver polished assets on time.

Michael Ofoegbu

I'm an entry-level 3D Prop Artist with a BA (Hons) in Animation and Games Art and hands-on experience in 3D modelling, asset creation, and animation. I'm skilled at turning concepts into game-ready props from concept to presentation, using Blender, with a strong eye for detail. I am keen to contribute to a studio team, learn quickly from feedback, and deliver polished assets on time.

Available to hire

I’m an entry-level 3D Prop Artist with a BA (Hons) in Animation and Games Art and hands-on experience in 3D modelling, asset creation, and animation.

I’m skilled at turning concepts into game-ready props from concept to presentation, using Blender, with a strong eye for detail. I am keen to contribute to a studio team, learn quickly from feedback, and deliver polished assets on time.

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Work Experience

Warehouse Operative at Asda George Warehouse
June 1, 2025 - November 1, 2025
Picking and packing online orders, maintaining 99% order accuracy, and collaborating with teammates to resolve issues. Maintained an organized and safe workspace by adhering to strict site procedures. Utilised handheld scanning technology to follow detailed processes accurately. Consistently met daily KPIs by prioritising tasks and managing time efficiently under pressure, paralleling the deadline-driven nature of game asset production.
Prop Artist - Neo Tokyo: Exponential Reality Game Prop Art Challenge at Neo Tokyo: Exponential Reality
November 1, 2023 - January 1, 2024
Created high-quality sci-fi weapons and gadgets using a high-to-low poly pipeline; modelled in Blender, textured in Substance Painter, and presented in Unreal Engine for real-time rendering. Applied topology optimisation and UV mapping to ensure clean, game-ready assets with efficient texture layouts. Collaborated with peers and incorporated feedback to refine asset quality and adherence to the challenge brief. Presented props with multiple views, callouts, wireframes, texture maps, and turntables.

Education

BA (Hons) Animation and Games Art at University of Sunderland
November 13, 0002 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment