I have a background in Software Engineering and Game Development, and I bring hands-on experience from multiple internships in full-stack development and mobile applications. I enjoy designing and implementing technical software solutions while collaborating cross-functionally with diverse teams to meet project requirements. I am proficient in multiple programming languages and committed to documenting and refining systems to meet customer requirements, ensuring both functionality and efficiency.

Michelle Barker

I have a background in Software Engineering and Game Development, and I bring hands-on experience from multiple internships in full-stack development and mobile applications. I enjoy designing and implementing technical software solutions while collaborating cross-functionally with diverse teams to meet project requirements. I am proficient in multiple programming languages and committed to documenting and refining systems to meet customer requirements, ensuring both functionality and efficiency.

Available to hire

I have a background in Software Engineering and Game Development, and I bring hands-on experience from multiple internships in full-stack development and mobile applications. I enjoy designing and implementing technical software solutions while collaborating cross-functionally with diverse teams to meet project requirements.

I am proficient in multiple programming languages and committed to documenting and refining systems to meet customer requirements, ensuring both functionality and efficiency.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Full Stack Game Developer Intern at IGDA
June 1, 2025 - September 1, 2025
Led a 2D Café Simulator application, integrating comprehensive coding and feature functionalities under tight deadlines while ensuring alignment with project requirements. Developed a complete Unity-based game utilizing C# with self-produced artwork and sound design. Optimized performance for seamless mobile deployment on Android and iOS, incorporating testing protocols and collaborating with team members to troubleshoot and enhance the application.
Software Engineer Intern at City Weekly (Stella App)
March 1, 2025 - June 1, 2025
Engineered and maintained responsive cross-platform mobile interfaces using React Native, enhancing performance and user experience across iOS and Android devices. Collaborated with stakeholders, designers, and backend developers to implement pixel-perfect UI components, effectively translating customer requirements into technical tasks. Authored detailed documentation and refactored components to optimize app performance, contributing to a ~30% reduction in load time and improved system stability.
VR Game Developer Intern at DragonfiAR
January 1, 2025 - March 1, 2025
Aided the development of a VR game built in Unity that featured a 2D game inside an arcade cabinet. Created the assets for the pixel art 2D portion, including the player, enemy, and various environmental assets. Additionally, aided in the coding for the 2D gameplay portion of the game.

Education

Bachelor of Science at Neumont University
September 1, 2021 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education