Hello! I’m Michelle Gier, a versatile 2D game artist and illustrator with a passion for stylized environments, UI elements, and character art. I love building atmospheric isometric backgrounds for VR and Steam game projects, creating concept art for props and environments, and collaborating closely with art directors and multidisciplinary teams to push visuals from concept to production. I’ve contributed to several projects by blending traditional illustration with digital production pipelines, developing environment art, color theory guidance, and asset packages for fast-paced production. I enjoy refining visuals in collaboration with developers and art teams, and I’m excited to expand into broader production pipelines and, when needed, assist with later-stage 3D production.

Michelle Gier

Hello! I’m Michelle Gier, a versatile 2D game artist and illustrator with a passion for stylized environments, UI elements, and character art. I love building atmospheric isometric backgrounds for VR and Steam game projects, creating concept art for props and environments, and collaborating closely with art directors and multidisciplinary teams to push visuals from concept to production. I’ve contributed to several projects by blending traditional illustration with digital production pipelines, developing environment art, color theory guidance, and asset packages for fast-paced production. I enjoy refining visuals in collaboration with developers and art teams, and I’m excited to expand into broader production pipelines and, when needed, assist with later-stage 3D production.

Available to hire

Hello! I’m Michelle Gier, a versatile 2D game artist and illustrator with a passion for stylized environments, UI elements, and character art. I love building atmospheric isometric backgrounds for VR and Steam game projects, creating concept art for props and environments, and collaborating closely with art directors and multidisciplinary teams to push visuals from concept to production.

I’ve contributed to several projects by blending traditional illustration with digital production pipelines, developing environment art, color theory guidance, and asset packages for fast-paced production. I enjoy refining visuals in collaboration with developers and art teams, and I’m excited to expand into broader production pipelines and, when needed, assist with later-stage 3D production.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

2D Game Artist at Metatheory INC
May 22, 2023 - May 18, 2026
Created stylized environments, gameplay assets, UI elements, splash art, and visual development for mobile, Steam, and Web3 game projects while collaborating closely with art directors, designers, and developers in fast-paced production environments.
Junior Concept Artist at Saona Studios
August 1, 2026 - September 30, 2022
Helped define the visual identity and overall art style of a painterly platform game for Steam and PlayStation, creating environments, gameplay assets, and character designs while collaborating closely with the team throughout production.
Background Artist at Appnormals Team
January 1, 2022 - July 30, 2022
Created isometric pixel art backgrounds and biome environments for a game project, focusing on atmosphere, composition, readability, and environmental storytelling.
Children’s Book Illustrator at Asmeriecharm
February 3, 2021 - September 17, 2022
Created multiple concept explorations, visual variations, and final illustrations for a children’s book project, including character and environment concepts, polished final artwork, and cover design development.
2D Game Artist at SaoNa Studios
September 1, 2022 - December 1, 2022
Worked on a painterly-style PC horror-comedy game. Created stylized assets, character art, animations, and environment elements for gameplay and production. Collaborated with the team to develop visuals aligned with the game’s tone and artistic direction.
2D Concept Artist at AppNormals Team
January 1, 2022 - July 1, 2022
Created concept art for characters, props, and environments for VR projects.
Background Artist at Featlander
September 1, 2020 - February 28, 2022
Developed background art assets and environments; collaborated with art directors and multidisciplinary teams in fast-paced production pipelines.
Junior Concept Artist (Apprenticeship) at Featlander
September 1, 2020 - December 31, 2020
Assisted in concept art development for characters, props, and environments; gained hands-on experience in a professional studio setting.

Education

superior grade in illustration at San Telmo School Of Art
September 15, 2018 - May 15, 2020
Diploma at Escuela de Artes
September 1, 2018 - May 2, 2021

Qualifications

Superior grade illustrator
September 5, 2017 - May 14, 2020
Higher Degree in Illustration
January 11, 2030 - December 31, 2017

Industry Experience

Gaming, Media & Entertainment, Software & Internet