I am a Technical Artist with a strong focus for blending technology and visual effects. I have hands-on experience in developing games, shaders, 3D models, and VFX. I am eager to apply my skills to new challenges and contribute to innovative visual solutions in the industry.

Mijs ten Hove

I am a Technical Artist with a strong focus for blending technology and visual effects. I have hands-on experience in developing games, shaders, 3D models, and VFX. I am eager to apply my skills to new challenges and contribute to innovative visual solutions in the industry.

Available to hire

I am a Technical Artist with a strong focus for blending technology and visual effects. I have hands-on experience in developing games, shaders, 3D models, and VFX.
I am eager to apply my skills to new challenges and contribute to innovative visual solutions in the industry.

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Language

English
Advanced
Dutch
Fluent

Work Experience

3D Artist / Technical Artist at TinQwise
January 1, 2016 - December 31, 2020
Created optimized 3D assets and implemented them in WebGL Unity projects. Focused on performance, clean pipelines, and scalable asset workflows.
Junior 3D Artist at Lens Media
December 1, 2024 - September 1, 2025
Produced 3D assets and visuals; contributed to real-time assets for projects; collaborated with the team to integrate assets into pipelines.

Education

Bachelor of Arts at University of the Arts Utrecht (HKU)
January 1, 2020 - June 1, 2024
Bachelor of Arts in Games and Interaction (Game Art) at University of the Arts Utrecht (HKU)
January 1, 2020 - June 1, 2024
Erasmus Exchange – Degree in Interactive Digital Content at Deltion College
September 1, 2022 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education