Title track for video podcast about storytelling techniques and media literacy across multiple media
- Composer
Enhancing emotion, sharing stories, turning fantasy into reality. Listen to my audio showcase here*: _Website not available.
Enhancing emotion, sharing stories, turning fantasy into reality.
Listen to my audio showcase here*: Website not available. Sign in: https://www.twine.net/signup
Astute, adaptable and dedicated composer and songwriter. Specialising in fantasy, from the emotional to the epic, a style applicable across a wide range of media including games, TV series, web series, documentaries, films, audiobooks, trailers, and more, to help you tell your stories, your way.
As a composer, I have excellent musical knowledge and very good technical skills. Utilising high quality sample sets, digital manipulation and my own studio equipment, I can produce very high quality, realistic soundtracks, and sound design, accessible even to low budget productions. I have ample experience both in synchronising to video, and in creating clear, professional music scores for live performance.
As a songwriter, I specialise in emotionally impactful and meaningful lyric writing, and rock/metal music with solid hooks, and beautifully melodic choruses. I have the capacity and skill to record, mix, and master all elements of a song as required.
As a musician, I play classical piano, guitar (electric & acoustic), bass guitar (electric), clarinet, vocals (Baritone - Tenor range), and recorder.
Background:
In 2016 I graduated with a Master’s degree in Composition from Bangor University, where I studied under the guidance of experienced, contemporary composers such as Guto Puw, Andrew Lewis, Patricia Alessandrini, Pwyll ap Sion, and Owain Llwyd. There I experienced composing for a vast range of commercial media with a wide range of styles and instrumentation, and was commissioned by a project for children’s activity group “Food Dudes”. Since then I have worked on a variety of projects, including music for podcast, audio books, and promotional video, as well as music and lyrics for commercial releases, which can be viewed on my Twine portfolio.
*Examples of my work for visual media, I am happy to share with individuals upon request.
Title track for video podcast about storytelling techniques and media literacy across multiple media
Written during a period of emotional instability and personal self discovery, this piece is themed primarily around the concept of working towards a personal goal, but could equally be seen as moving through life, or any journey we undertake purely for ourselves. It begins with simplicity in the first melody, the goal is set, the path clear, but as the piece develops, unexpected tonal shifts and rhythmic patterns creep in. Furthermore, two additional melodies begin competing for our attention, such as within life, goals adapt and priorities change, so we must keep reminding ourselves of what we set out to do, and thus the original melody continues to resurface throughout. Finally, the journey culminates in a sort of rollercoaster, shifting rapidly through keys at an unexpected pace, before finally relaxing into a sense of serenity, for as the trials of any journey may seem frantic and unending, when we reflect upon all we have seen and are satisfied, the tribulations seem trivial, and the wonders worthwhile. audio Classical Piano Fantasy
Music I composed for the first of my two projects at Bangor University: A re-scoring of original fantasy music for elements from Square-Enix's "Final Fantasy X-2" (2003). I use melodic motifs to link together key story elements within the game. A brief summary below: Airship - an area theme, PCs' "base" Title Theme - Opening credits and title screen Yuna's Ballad - Main character theme Bevelle Underground and Farplane - Field themes, areas where significant plot points occur Battle with Vegnagun/Shuyin - Final battle themes Shuyin and Lenne Fall - Movie Scene specific composition Words that Never Die - Theme song relating to story content audio Game Fantasy Video Game Orchestral
Written and performed in collaboration with band "The Forgotten Age" for their EP "Enough" (2016). This is the final track on the EP. music vocal song
Written and performed in collaboration with band "The Forgotten Age" for their EP "Paradigm" (2018). This is the second track on the EP. music vocal song
Written and performed in collaboration with band "The Forgotten Age" for their EP "Paradigm" (2018). This is the first track on the EP. music vocal song
Part of a small series of works inspired by a previous Dungeons and Dragons campaign. This piece focuses on the character of Iannis, a Chaos sorcerer powerful enough to attain godhood. Ruler of a secretive society of elven magicians, his philosophy is to act as a benevolent deity, influencing events surrounding mortals for the better, but never interfering directly and always remaining unseen. His actions angered his former benefactor, Vecna, god of secrets, who along with a number of allies, tricked Iannis into exile to the realm of Chaos, where he remains trapped, doomed to fade from existence as the lie that he has perished slowly permeates even among his most devout. His only remaining link to his homeland is his son Viridi, who refuses to accept his father's disappearance, and searches to restore him by any means possible, but he has been deceived into Vecna's service. The god of secrets thus monopolising Iannis's fate, he intends to bury the secret of his existence forever. audio Classical Game Orchestral Fantasy
The second half of my Master's degree, a rescoring of various cues from an Episode of Buffy The Vampire Slayer (Joss Whedon) entitled "Hush"(S4 Ep 10, 1999). As a brief synopsis, the gang's hometown of Sunnydale is beset by an eerie group of monsters known as "The Gentlemen". They steal the voices of everyone in Sunnydale, so they can go about their business of collecting human hearts in silence. The gang, and some unlikely allies, must find a way to work together to discover and combat the threat, without being able to use their voice. I chose this episode to score because, since the majority of it has no dialogue, there was more onus on the music to provide the interest. It was a fun project to work on,the villains required subtle, eerie scoring, the deeds were more horrific, there are also action scenes to score, and a number of comedy elements to weave in, so there was really a lot to achieve. A few of the cues below are grouped, because they run in quick succession on screen. Unfortunately for copyright reasons, I can't display the episode, but if anyone is curious as to how I fit the elements to image (since that was the point of the project) please contact me for a private link. audio Soundtrack Horror Dark Fantasy Soundtrack
The second half of my Master's degree, a rescoring of various cues from an Episode of Buffy The Vampire Slayer (Joss Whedon) entitled "Hush"(S4 Ep 10, 1999). As a brief synopsis, the gang's hometown of Sunnydale is beset by an eerie group of monsters known as "The Gentlemen". They steal the voices of everyone in Sunnydale, so they can go about their business of collecting human hearts in silence. The gang, and some unlikely allies, must find a way to work together to discover and combat the threat, without being able to use their voice. I chose this episode to score because, since the majority of it has no dialogue, there was more onus on the music to provide the interest. It was a fun project to work on,the villains required subtle, eerie scoring, the deeds were more horrific, there are also action scenes to score, and a number of comedy elements to weave in, so there was really a lot to achieve. A few of the cues below are grouped, because they run in quick succession on screen. Unfortunately for copyright reasons, I can't display the episode, but if anyone is curious as to how I fit the elements to image (since that was the point of the project) please contact me for a private link. audio Soundtrack Horror Dark Fantasy Soundtrack
Music I composed for the first of my two projects at Bangor University: A re-scoring of original fantasy music for elements from Square-Enix's "Final Fantasy X-2" (2003). I use melodic motifs to link together key story elements within the game. A brief summary below: Airship - an area theme, PCs' "base" Title Theme - Opening credits and title screen Yuna's Ballad - Main character theme Bevelle Underground and Farplane - Field themes, areas where significant plot points occur Battle with Vegnagun/Shuyin - Final battle themes Shuyin and Lenne Fall - Movie Scene specific composition Words that Never Die - Theme song relating to story content audio Game Fantasy Video Game Orchestral
Music I composed for the first of my two projects at Bangor University: A re-scoring of original fantasy music for elements from Square-Enix's "Final Fantasy X-2" (2003). I use melodic motifs to link together key story elements within the game. A brief summary below: Airship - an area theme, PCs' "base" Title Theme - Opening credits and title screen Yuna's Ballad - Main character theme Bevelle Underground and Farplane - Field themes, areas where significant plot points occur Battle with Vegnagun/Shuyin - Final battle themes Shuyin and Lenne Fall - Movie Scene specific composition Words that Never Die - Theme song relating to story content audio Game Fantasy Video Game Orchestral
Music I composed for the first of my two projects at Bangor University: A re-scoring of original fantasy music for elements from Square-Enix's "Final Fantasy X-2" (2003). I use melodic motifs to link together key story elements within the game. A brief summary below: Airship - an area theme, PCs' "base" Title Theme - Opening credits and title screen Yuna's Ballad - Main character theme Bevelle Underground and Farplane - Field themes, areas where significant plot points occur Battle with Vegnagun/Shuyin - Final battle themes Shuyin and Lenne Fall - Movie Scene specific composition Words that Never Die - Theme song relating to story content audio Game Fantasy Video Game Orchestral
Composer for music to accompany original new play
Songwriter, Lyricist, Recording, Mixing, Mastering for commercially released tracks
Composer of Title and Background music for Audio book reading
Specialising in composition for film, game and other media, electro-acoustic composition, and sonic art
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