Stylized 2D Character Designer | Game-Ready Concepts for TCG & Action-Fighter Worlds | Riot/Blizzard-Inspired Visual Design | Open to Freelance & Studio Roles

Stylized 2D Character Designer | Game-Ready Concepts for TCG & Action-Fighter Worlds | Riot/Blizzard-Inspired Visual Design | Open to Freelance & Studio Roles

Available to hire

Stylized 2D Character Designer | Game-Ready Concepts for TCG & Action-Fighter Worlds | Riot/Blizzard-Inspired Visual Design | Open to Freelance & Studio Roles

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

TCG Illustrator at Game Qbatar Labs / MetaZoo TCG
February 2, 2026 - Present
TCG Illustrator at Game Qbator Labs / MetaZoo TCG
February 1, 2026 - Present
-Created high-impact, lore-driven illustrations for the MetaZoo trading card game, bringing to life cryptids, spells, and artifacts with a distinct narrative and visual identity -Interpreted detailed art briefs and contributed original concepts that aligned with the evolving style guide and brand direction of the MetaZoo universe -Delivered polished, print-ready artwork under tight deadlines, maintaining consistency across card sets and series -Collaborated with art directors and other illustrators to ensure cohesive worldbuilding and thematic depth across card releases -Researched and incorporated folklore and regional mythology into visual storytelling, helping enrich the cultural resonance of each card -Adapted illustrations to various card rarities and foil treatments, ensuring designs translated effectively through diverse printing processes -Participated in set previews, community showcases, and social media promotions, supporting player engagement and brand visibility
Concept Artist at Yuga Labs
January 31, 2026 - November 5, 2026
-Work with the BAYC/Bored Ape Yacht Club team -Designed over 30 unique characters focusing on diverse themes and styles. -Developed detailed character sheets, including turnarounds and expressions. -Engaged in rapid prototyping and iteration for character and environmental concepts based on team feedback. -Participated in daily stand-ups and regular critique sessions to maintain project timelines and quality standards. -Managed project timelines effectively, ensuring all character designs were completed two weeks ahead of schedule. -Applied proficiency in Adobe Photoshop, Illustrator, and Procreate to create polished concept art and illustration -Utilized Blender to create 3D models for concepts , enhancing visualization and design accuracy. Articulated design choices and processes clearly, aiding in the understanding of artistic direction for non-artistic team members. -Conducted extensive research to gather visual references and inspiration. -Utilized mood boards and color palettes to communicate design intentions.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment