Hi, I’m Milad Razaghi, a UE Blueprint Programmer and game developer. I studied Computer Software Engineering and have a passion for creating high-quality games and interactive experiences. I enjoy turning ideas into polished gameplay using Unreal Engine 4/5, blueprints, and VR/AR tech. I’m eager to join a talented team where I can contribute to exciting projects while continually growing my skills. Based in Tehran, I’ve collaborated with teams across Iran and abroad, delivering robust gameplay systems, UI integration, and immersive environments. I’m comfortable working with Blueprint, UMG, animation blueprints, and environmental design, and I continuously explore new techniques to push the boundaries of XR experiences.

Milad Razaghi

Hi, I’m Milad Razaghi, a UE Blueprint Programmer and game developer. I studied Computer Software Engineering and have a passion for creating high-quality games and interactive experiences. I enjoy turning ideas into polished gameplay using Unreal Engine 4/5, blueprints, and VR/AR tech. I’m eager to join a talented team where I can contribute to exciting projects while continually growing my skills. Based in Tehran, I’ve collaborated with teams across Iran and abroad, delivering robust gameplay systems, UI integration, and immersive environments. I’m comfortable working with Blueprint, UMG, animation blueprints, and environmental design, and I continuously explore new techniques to push the boundaries of XR experiences.

Available to hire

Hi, I’m Milad Razaghi, a UE Blueprint Programmer and game developer. I studied Computer Software Engineering and have a passion for creating high-quality games and interactive experiences. I enjoy turning ideas into polished gameplay using Unreal Engine 4/5, blueprints, and VR/AR tech. I’m eager to join a talented team where I can contribute to exciting projects while continually growing my skills.

Based in Tehran, I’ve collaborated with teams across Iran and abroad, delivering robust gameplay systems, UI integration, and immersive environments. I’m comfortable working with Blueprint, UMG, animation blueprints, and environmental design, and I continuously explore new techniques to push the boundaries of XR experiences.

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Language

Persian
Fluent
English
Advanced
Turkish
Beginner

Work Experience

Unreal Engine Programmer (VR) at XR Medics
July 1, 2023 - Present
VR Unreal Engine programming focusing on Unreal Engine 5 and immersive interactions for XR platforms.
Unreal Engine 4/5 Programmer at Taksa
December 1, 2021 - May 1, 2023
Developed gameplay systems and tooling using Unreal Engine 4/5; blueprints, C++ integration, and asset workflow.
Unreal Engine 4 Programmer at Self-employed
September 1, 2020 - December 1, 2021
Self-employed Unreal Engine 4 development; prototyping and implementing gameplay features for various projects.
Game Developer at Arta Game Studio
February 1, 2018 - March 1, 2020
Developed games using Unreal Engine 4; implemented gameplay features, animation blueprints, and UI integration.
UE4 Programmer at Qoo Studio
March 1, 2020 - September 1, 2020
Unreal Engine 4 programming for projects while based in Toronto; focused on gameplay coding and blueprint integration.

Education

Bachelor's degree at University of Science and Culture
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment