I'm an illustrator and concept artist focused on visual storytelling, character-driven narratives, and adaptable illustration styles. I handle all stages of the process—from sketching and composition to final artwork—and I thrive on expressive characters and clear visual narration. I collaborate with teams or work independently on complete visual narratives, from comics and graphic novels to narrative-driven projects. My work emphasizes mood, pacing, and storytelling through images, and I enjoy developing concepts that push creative boundaries. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_/in/miloš-avramović-292a78279

Miloš Avramović

I'm an illustrator and concept artist focused on visual storytelling, character-driven narratives, and adaptable illustration styles. I handle all stages of the process—from sketching and composition to final artwork—and I thrive on expressive characters and clear visual narration. I collaborate with teams or work independently on complete visual narratives, from comics and graphic novels to narrative-driven projects. My work emphasizes mood, pacing, and storytelling through images, and I enjoy developing concepts that push creative boundaries. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_/in/miloš-avramović-292a78279

Available to hire

I’m an illustrator and concept artist focused on visual storytelling, character-driven narratives, and adaptable illustration styles. I handle all stages of the process—from sketching and composition to final artwork—and I thrive on expressive characters and clear visual narration.

I collaborate with teams or work independently on complete visual narratives, from comics and graphic novels to narrative-driven projects. My work emphasizes mood, pacing, and storytelling through images, and I enjoy developing concepts that push creative boundaries.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
Linkedin: Website not available. Sign in: https://www.twine.net/signup/in/miloš-avramović-292a78279

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Work Experience

Character Designer at Yboga Doo Beograd
June 1, 2023 - July 1, 2023
Inteenship colboration

Education

Concept and Character design at Akademija strukovnih studija Politehnika
September 1, 2021 - February 1, 2026
Still a student with diploma project remaining

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Other
    paper A Folk Narrative in Storyboards

    A visual storytelling project consisting of six storyboard illustrations in line art and one cover illustration in a comic style.
    The goal of the project was to translate key moments from a traditional folk epic into a clear, cinematic storyboard sequence, focusing on composition, pacing, and narrative clarity. Each frame represents a distinct scene, designed to function both as an individual illustration and as part of a cohesive visual narrative.
    The project explores how folklore and historical themes can be adapted into sequential art, emphasizing visual rhythm, readable silhouettes, and emotional storytelling. The cover illustration serves as a unifying visual statement, establishing tone, atmosphere, and thematic identity for the storyboard sequence.

    paper Mobile Game Character Design

    Collaborated with a team to create character designs within set deadlines, following a structured creative workflow. Responsibilities included selecting moodboards, producing concept sketches, creating detailed renders, and applying additional post-processing refinements. Developed teamwork, communication, and time management skills while adhering to the company’s confidentiality policies, which prevent sharing the actual project work publicly.
    Company name: Yoga Doo Beograd

    paper Diploma project (Character Book)

    A mentor-guided diploma project focused on creating a character book that transforms characters from Serbian mythology and folklore into original designs for a sci-fi hero shooter game, inspired by games such as Overwatch.
    The project includes a full cast of playable characters, presented as a structured character book. Each character has a clearly defined visual style, role, personality and place within the game world. In addition to character design, the project involved building a complete fictional world, designed to function as a potential franchise.
    The work process covered the entire design flow — starting from research and mood boards, through sketching and visual exploration, and ending with refined, production-ready character concepts. The project was developed in close collaboration with a mentor, with regular feedback and revisions.
    Key focus areas:
    • Character book creation
    • Character & creature design
    • Visual storytelling and world-building
    • Adapting mythology into a sci-fi setting
    • Role-based character design for hero shooter games