Miloš Novaković

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Serbian
Fluent

Work Experience

Unity Developer at ZERO TO EIGHT DIGITAL TECHNOLOGIES
September 1, 2024 - Present
Maintain and refactor the existing Unity codebase to improve stability and performance; Design and implement gameplay and application features; Improved real-time socket communication with backend services; Added and optimized multi-platform support; Redesign of the application to enhance usability and structure.
Unity Developer at KodWorKS
February 1, 2022 - June 1, 2024
Creating the communication between Unity and React-Native; Integration of the Astra avatar creation engine; Creating socket communication for the verification of player moves inside the game; Creating Puzzle, Shooter, and Table top video games optimized for phones.
Full-stack Developer at GetSwift
October 1, 2020 - January 1, 2022
Creating new features both on the back and front end; Maintaining application; Integration of Twilio API; Modeling new databases.
Back end Developer at Glimmernet Technologies, LLC
July 1, 2020 - Present
Creating web pages using the .NET Framework; Optimization of current databases; Modeling new databases; Integration of DocuSign for signing documents.
Unity Developer at ObEN
April 1, 2018 - April 1, 2020
Integrating the FFMPEG plugin for loudness normalization and video recording; Work on speech recognition and speech-to-text conversion (TensorFlow, IBM Watson, and Snowboy); Senior role in the team creating ObEN SDK; Designed and implemented a scalable and flexible tool for animation loading; Responsible for the application's CPU, memory, and loading optimization; Multiplaform support (Windows, macOS, Linux, Android, and iOS).
Unity Developer at WEBELINX
December 1, 2014 - April 1, 2018
Responsible for creating gameplay based on the GDD; Worked closely with designers to deliver the vision of the game from start to finish; Implemented client-side UI that met the requirements of the designers; Developed tools that improve the designer’s workflow; Integration of ads and statistics in the games; Multi-platform support (iOS, Android, Windows Phone).

Education

Bachelor with Honours in Electrical Engineering and Computing Module - Computer Science and Informatics at Faculty of Electronic Engineering, University of Nis, Serbia
October 1, 2010 - July 1, 2014
Bachelor with Honours in Electrical Engineering and Computing (Computer Science and Informatics) at Faculty of Electronic Engineering, University of Niš, Serbia
October 1, 2010 - July 1, 2014

Qualifications

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Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment