Hi, I’m MindChamber. I bring a Bronx-inspired vibe to every project I touch, mixing rough, bold lines with graffiti energy that comes from my roots. I have a deep love and respect for Ralph Bakshi and his body of work, which fuels my passion for bold character animation and stylized visuals.\n\nI work across games, animation, and short-form media—2D, 3D, and stop-motion—and I’ve produced animated parodies, skits, and other quick-story formats. My ultimate goal is to complete a feature film based on my characters and leave behind the same cartoon legacy that many remember from the 80s.

MindChamber

Hi, I’m MindChamber. I bring a Bronx-inspired vibe to every project I touch, mixing rough, bold lines with graffiti energy that comes from my roots. I have a deep love and respect for Ralph Bakshi and his body of work, which fuels my passion for bold character animation and stylized visuals.\n\nI work across games, animation, and short-form media—2D, 3D, and stop-motion—and I’ve produced animated parodies, skits, and other quick-story formats. My ultimate goal is to complete a feature film based on my characters and leave behind the same cartoon legacy that many remember from the 80s.

Available to hire

Hi, I’m MindChamber. I bring a Bronx-inspired vibe to every project I touch, mixing rough, bold lines with graffiti energy that comes from my roots. I have a deep love and respect for Ralph Bakshi and his body of work, which fuels my passion for bold character animation and stylized visuals.\n\nI work across games, animation, and short-form media—2D, 3D, and stop-motion—and I’ve produced animated parodies, skits, and other quick-story formats. My ultimate goal is to complete a feature film based on my characters and leave behind the same cartoon legacy that many remember from the 80s.

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Work Experience

Freelance Generalist Animator at MindChamber / Freelance
February 1, 2013 - Present
2D rough animations, character animations, 3D animations, and stop-motion animation.
Sprite Animator at EpicGameAds
October 1, 2012 - January 1, 2013
Created sprite animations for browser and mobile games.
Staff Writer at Super PolyPixel
January 1, 2012 - January 1, 2013
Wrote news, interviews, and reviews; contributed to editorial content.
Sprite animator, flash game animator at Newgrounds.com, Inc
February 1, 2005 - May 1, 2011
Animated sprites for browser games and XBLA titles; contributed to game design and 2D effects.
Animator at Nickelodeon
September 1, 2005 - April 1, 2006
Animator for children's show pilot 'Zwoosh Kids'.
Additional Animator at The Behemoth
September 1, 2004 - November 1, 2004
Worked on additional sprite animations and designs for Alien Hominid; contributed to 2D/3D assets across platforms.
Character Animator at Spike TV
May 1, 2003 - August 1, 2004
Character animation for 'BigHead' TV pilot proposal.
Animator at Black Hammer Productions
June 1, 2002 - March 1, 2003
Character animator and designer; created pixel sprites for Game Boy Advance and low-poly 3D characters for the 'Egg Files' game.
Animator at Othervision
June 1, 1999 - July 1, 2001
Animated interstitials and other skits for the company's cartoon website.

Education

Bachelor's degree at School of Visual Arts
January 1, 1996 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet