I am a graphic design student and concept artist with hands-on experience in illustration, concept art, and visual development for games and client-based projects. I am proficient in Adobe Creative Suite and have a strong foundation in visual storytelling, character design, and collaborative production workflows. As a Concept Artist / Visual Designer at Divinity Games, I helped shape world-building through character and environment concept art, developed color palettes and visual themes for consistent artistic direction, and collaborated across teams to refine transitions and maintain cohesion. I also produced reference models to aid planning and contributed to early-stage storyboarding and character development to support narrative and gameplay concepts.

Minh Mai

I am a graphic design student and concept artist with hands-on experience in illustration, concept art, and visual development for games and client-based projects. I am proficient in Adobe Creative Suite and have a strong foundation in visual storytelling, character design, and collaborative production workflows. As a Concept Artist / Visual Designer at Divinity Games, I helped shape world-building through character and environment concept art, developed color palettes and visual themes for consistent artistic direction, and collaborated across teams to refine transitions and maintain cohesion. I also produced reference models to aid planning and contributed to early-stage storyboarding and character development to support narrative and gameplay concepts.

Available to hire

I am a graphic design student and concept artist with hands-on experience in illustration, concept art, and visual development for games and client-based projects. I am proficient in Adobe Creative Suite and have a strong foundation in visual storytelling, character design, and collaborative production workflows.

As a Concept Artist / Visual Designer at Divinity Games, I helped shape world-building through character and environment concept art, developed color palettes and visual themes for consistent artistic direction, and collaborated across teams to refine transitions and maintain cohesion. I also produced reference models to aid planning and contributed to early-stage storyboarding and character development to support narrative and gameplay concepts.

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Work Experience

Concept Artist / Visual Designer at Divinity Games
January 1, 2025 - Present
Created character and environment concept art to support visual development and world-building for game projects. Developed color palettes and visual themes to establish consistent artistic direction. Collaborated with team members to refine design transitions and maintain visual cohesion across assets. Produced 3D reference models to assist with environmental layout and spatial accuracy during design planning. Contributed to storyboarding and early-stage character development to support narrative and gameplay concepts.
Freelance Graphic Designer & Illustrator at Self-employed / Freelance
January 1, 2022 - Present
Delivered custom illustrations and graphic designs for multiple clients across digital and print platforms. Managed multiple projects simultaneously while consistently meeting deadlines. Maintained proactive client communication, resulting in positive feedback and repeat commissions. Interpreted creative briefs accurately and provided clear revision-ready deliverables. Designed artwork with clear calls-to-action and usability considerations.

Education

Bachelor of Fine Arts (BFA) in Graphic Design at University of Texas Rio Grande Valley (UTRGV)
January 11, 2030 - February 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services