I am a graphic design student and concept artist with hands-on experience in illustration, concept art, and visual development for games and client-based projects. I am proficient in Adobe Creative Suite and have a strong foundation in visual storytelling, character design, and collaborative production workflows.
As a Concept Artist / Visual Designer at Divinity Games, I helped shape world-building through character and environment concept art, developed color palettes and visual themes for consistent artistic direction, and collaborated across teams to refine transitions and maintain cohesion. I also produced reference models to aid planning and contributed to early-stage storyboarding and character development to support narrative and gameplay concepts.
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