Miro Aurela
Engaging experiences to provoke thought and evoke emotions. I'm a game designer and developer with 5 years of experience.
About
Engaging experiences to provoke thought and evoke emotions.
I’m a game designer and developer with 5 years of experience.
In my previous game projects, I’ve worked in various roles, including Game Designer, Level Designer, Gameplay Programmer, and Team Lead. I’m most experienced in Unity (C#), but I’ve also worked with Godot engine and other programming languages, such as Python and JavaScript. My previous games have been awarded in game competitions: Think Ink 2024 (2nd), Bit1 2022 (2nd), and Aware Games Award 2024 (nominee).
I enjoy making games that prompt players to think, often in the form of puzzles or narrative experiences. In addition to digital games, I would love to work with board games and tabletop roleplaying games in the future.
See my games on: lrdazrl.itch.io
- 6 years' experience
- Joined December 2025
Languages
- FinnishFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
Work experience· 4 roles
Designed open-ended puzzles based on writing targeted news headlines independently, and core game mechanics in collaboration with a design team. News Faker, our puzzle game about fake news, reached 2nd place in Think Ink 2024: Gaming in Media Competition, winning 30,000 euros.
Implemented easily maintainable scripts for automating medical diagnostic workflows using Python, Excel, and Azure. Manually executed test cases, reported bugs, and confirmed fixes as UAT. Communicated between end users and the developer company in sprint meetings.
I have developed ~30 indie games, ranging from one-day solo game jams to months-long eight-person team projects. My games entertain ~100 players every month on: lrdazrl.itch.io
Education
Certifications and awards
Newsfaker is a Fake News game developed by Part of Noise Games. In Think Ink Innovation Contest 2024, a demo version of Newsfaker achieved the second place. I was invited to the project to design the 4 levels of the demo. In addition to level design, I took part in overall decisions about game mechanics and progression. My designs include the system for writing fake news and how they attract readers, likes, and dislikes.
Tomorrow Island, a puzzle game about climate change was shortlisted to compete in the finals of Aware Game Awards in BLON Animation and Games Festival 2024. I programmed all of the gameplay and level generation algorithms for Tomorrow Island. I was also one of the two designers of the team working on the core mechanics, while having responsibility over the level design.
Originally having started as Aalto University group project, we decided to bring They Are You to be presented in Bit1's competition for Best Student Game of Finland 2022. They Are you gained the second place in the competition. For They Are you, I designed the character abilities, and around half of the level content and the character abilities. The large scale picture of the project was discussed togetherwith the producer and the other designers.
https://cert.efset.org/en/DR41YD
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