Haris Hadžagić

Available to hire

Language

English
Fluent
Croatian
Fluent

Work Experience

3D Generalist at Inside360
February 1, 2023 - November 1, 2024
Developed immersive VR applications and promotional content for Fortune 500 clients, including Meta, Deutsche Telekom and IKEA. Led end-to-end 3D content creation: modeling, texturing, lighting, rendering, and post-production; implemented XR experiences, animation, and optimization to meet tight deadlines.
3D Generalist & CEO at Animavision d.o.o.
June 20, 2023 - Present
Oversaw creative direction and hands-on 3D production, directing projects from concept to delivery for multiple clients; built pipelines for CG content creation, VFX, and animation.
3D Generalist at Future Kimonos
February 1, 2022 - November 1, 2022
Adjusted models and uploaded them to the Web Shop; project-based employment for 3D assets and optimization.
3D Generalist at Draconis Studio
May 20, 2021 - October 16, 2025
Project-based 3D generalist work spanning asset creation, mocap processing, cinematic sequences, and pipeline development from concept to delivery. Built and refined end-to-end workflows in Blender and Unreal Engine, delivering interactive and cinematic content.
Sound Compositor at Draconis Studio
January 1, 2021 - May 1, 2021
Creating custom game soundtracks Project based employment
3D Artist - Animator at Design studio D
July 1, 2020 - February 1, 2022
Creating custom Nebula and galaxy animations for the upcoming documentary series Project-based employment
3D Generalist at Animotion FX
May 31, 2022 - May 31, 2022
Delivered FOH CG ads for McDonald's, Omnico, Podravka, Bluesun, Miramar; produced game environments and cinematic assets for Inside360; created soundtracks, SFX, and VFX for Machina Academy's undisclosed game.
Unreal Engine Developer at Okolo / Vita Drinković
August 1, 2022 - August 1, 2022
Technical artist; optimized VR applications for clients like Meta, Deutsche Telekom, IKEA; produced gameplay cinematics in Unreal Engine and Unity; built scalable XR environments/assets in Unity; set up optimized light/render pipelines; retargeted and cleaned mocap in Blender/Reallusion; designed real-time avatar system and integrated XR plugins for WebGL.
3D Generalist at 3D Generalist Animation d.o.o.
November 1, 2025 - November 1, 2025
Delivered FOH CG ads; produced game environments and cinematic assets for Inside360; created soundtracks, SFX, and VFX for Machina Academy's undisclosed game; owner of Animotion FX (FOOH specialist).
3D Generalist Animator at Animotion FX
November 20, 2025 - November 20, 2025
Delivered FOOH CG ads for McDonald's, Omnicom, Podravka, Bluesun, and Miramar; produced game environments and cinematic assets for Inside360; created soundtrack, SFX, and VFX for Machina Academy's undisclosed game; built scalable XR environments and end-to-end 3D pipelines including avatar systems and XR plugin integrations for web and mobile campaigns.
Technical Artist at Inside360
October 20, 2024 - October 20, 2024
Optimized VR/AR applications by reducing draw calls and shader complexity; improved shader performance; raised framerates on standalone XR devices; produced gameplay cinematics in Unreal Engine and Unity for global marketing campaigns; supported product launches and increased user engagement; built scalable XR environments/assets in Unity; integrated XR plug-ins for web projects.
Blender Specialist at Inkubator Pismo
December 31, 2020 - December 31, 2020
Blender-based asset creation, modeling and cleanup for marketing visuals and 3D assets.

Education

Bachelor of Arts in Archaeology at University of Zagreb
January 1, 2012 - January 1, 2017
Diploma in Electrical Engineering and Computer Science at Technical Schools Samobor & Rudjer Bošković
January 1, 2003 - December 31, 2007
BA Archaeology at University of Zagreb
January 1, 2012 - December 31, 2017
Unreal Engine Essentials at CRATER Studio
January 1, 2022 - January 1, 2022
Unreal Engine Bootcamp at INCA S
January 1, 2022 - January 1, 2022
Unreal Engine Bootcamp at Escape Studio
January 1, 2021 - January 1, 2021
BA Archaeology at University of Zagreb
January 1, 2012 - January 1, 2017
Diploma in Electrical Engineering and Computer Science at Technical Schools Samobor & Rudjer Bošković
January 1, 2003 - January 1, 2007

Qualifications

Unreal Engine Essentials
January 11, 2030 - October 16, 2025
Blender Specialist
January 11, 2030 - October 16, 2025
Unreal Engine Bootcamp
January 11, 2030 - October 16, 2025
Unreal Engine Essentials
January 1, 2022 - January 1, 2022
Unreal Engine Bootcamp
January 1, 2022 - January 1, 2022
Unreal Engine Bootcamp
January 1, 2021 - January 1, 2021
Blender Specialist
January 1, 2020 - January 1, 2020
Unreal Engine Essentials
January 11, 2030 - November 28, 2025
Unreal Engine Bootcamp
January 11, 2030 - November 28, 2025
Unreal Engine Bootcamp
January 11, 2030 - November 28, 2025

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Telecommunications, Education, Professional Services, Retail