Art Director and senior technical animation leader with 16+ years of experience shaping creative vision, scaling multidisciplinary art teams, and delivering high-quality game productions across AAA, mobile, VR, and independent titles. Proven ability to align stakeholders across art, design, engineering, and production while maintaining artistic cohesion and production efficiency.
Skilled in building scalable art pipelines, mentoring teams, and driving end-to-end execution from pre-production through launch. Strong hands-on technical expertise in character systems, technical art, rigging/animation systems, and real-time development—focused on achieving project goals on schedule without sacrificing quality.
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