I am a hard-working animator with experience in both the gaming and VFX industries. I pride myself on my work ethic and friendly demeanour, with experience in Maya, Faceware MHA and other animation programs. I am currently looking for a role that will push my skills and expand my knowledge further. Outside of work I part-take in many activities which includes snowboarding, going to the gym, socialising with friends, DJing and playing video games.

Max Zollo

I am a hard-working animator with experience in both the gaming and VFX industries. I pride myself on my work ethic and friendly demeanour, with experience in Maya, Faceware MHA and other animation programs. I am currently looking for a role that will push my skills and expand my knowledge further. Outside of work I part-take in many activities which includes snowboarding, going to the gym, socialising with friends, DJing and playing video games.

Available to hire

I am a hard-working animator with experience in both the gaming and VFX industries. I pride myself on my work ethic and friendly demeanour, with experience in Maya, Faceware MHA and other animation programs. I am currently looking for a role that will push my skills and expand my knowledge further.

Outside of work I part-take in many activities which includes snowboarding, going to the gym, socialising with friends, DJing and playing video games.

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Work Experience

Senior Animator at Epic Games
February 1, 2025 - Present
Creating game facial & body animations using hand key and p-cap/mocap pipelines. Responding to internal and client feedback to attain best possible quality for shots. Flagging technical and pipeline issues and working with leads to streamline workflows. Attending progress meetings, assisting with project oversight, reviewing rigs and solves, collaborating with tech anim and tracking teams.
Facial Animator at Cloud Imperium Games
September 1, 2021 - February 1, 2025
Creating game facial animations using hand key and p-cap pipelines. Tracking and retargeting HMC footage. Providing feedback on rigs to assure quality and efficiency. Training of new team members. Setting up Actor ready for motion capture shoots. Attending regular progress meetings.
3D Animator at Doghouse Post Production
April 1, 2021 - August 1, 2021
Facially animating a dog to correspond with dialogue. Creating industry standard lip sync animation for TV production. Attending progress meetings and project direction meetings. Providing feedback on animation rigs used on the show. Adapting work based on feedback to correspond with industry standards.
3D Animation Co-Lead at Pineapple Studios
March 1, 2021 - September 1, 2021
Involved with the production of a mobile game. Main role was to animate the characters emotes which included their actions and facial expressions. Creating game ready animations of the player’s character. Participating and contributing to review sessions and meetings with other artists. Creating character rigs. Providing/participating in peer reviews.

Education

BA (Hons) Computer Animation at University of South Wales
January 11, 2030 - March 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment