Hi, I’m Michelle Martinez, a Senior Artist and Freelance Children’s Book Illustrator with over a decade of experience crafting high-quality characters, environments, UI, icons, and marketing visuals for games, publishing clients, and cross-disciplinary teams. I excel at turning written requests into production-ready artwork, grounded in color theory, composition, typography, and layout. I’m comfortable in structured pipelines, managing clean files, adapting to proprietary tools, and embracing evolving direction, consistently delivering error-free assets under tight deadlines while coordinating with external vendors and communicating clearly with design, engineering, and production teams.

Michelle Martinez

Hi, I’m Michelle Martinez, a Senior Artist and Freelance Children’s Book Illustrator with over a decade of experience crafting high-quality characters, environments, UI, icons, and marketing visuals for games, publishing clients, and cross-disciplinary teams. I excel at turning written requests into production-ready artwork, grounded in color theory, composition, typography, and layout. I’m comfortable in structured pipelines, managing clean files, adapting to proprietary tools, and embracing evolving direction, consistently delivering error-free assets under tight deadlines while coordinating with external vendors and communicating clearly with design, engineering, and production teams.

Available to hire

Hi, I’m Michelle Martinez, a Senior Artist and Freelance Children’s Book Illustrator with over a decade of experience crafting high-quality characters, environments, UI, icons, and marketing visuals for games, publishing clients, and cross-disciplinary teams.
I excel at turning written requests into production-ready artwork, grounded in color theory, composition, typography, and layout. I’m comfortable in structured pipelines, managing clean files, adapting to proprietary tools, and embracing evolving direction, consistently delivering error-free assets under tight deadlines while coordinating with external vendors and communicating clearly with design, engineering, and production teams.

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Language

English
Fluent

Work Experience

Senior Artist / Freelance Contract at Eclipse Gaming
July 1, 2025 - Present
Delivered character, environment, and prop concepts that shaped gameplay direction and strengthened world building. Produced visual mockups and stylized illustrations that improved lighting direction, readability, and environmental storytelling. Designed UI, logos, and iconography aligned with project branding while meeting rapid iteration cycles.
Concept Artist & Illustrator at Broken Circle Studios
March 1, 2022 - September 1, 2025
Created production-ready characters, costumes, environments, and turnarounds that improved clarity and gameplay communication across design, FX, and engineering. Maintained clean asset organization using Perforce, ensuring accurate file management and seamless cross-team handoffs. Produced marketing assets — including comic covers, logos, and text layouts — and collaborated with clients to deliver new character and skin designs aligned with IP.
Senior Artist at Powderkeg Studios
April 1, 2024 - June 30, 2024
Delivered logos, icons, UI elements, and stylized illustrations that reinforced brand identity across multiple game features. Produced mockups, in-game illustrations, and environment concepts informed by lighting, geography, and architectural studies. Collaborated with mathematicians, engineers, and FX teams to integrate visual design into gameplay systems, reducing revisions and improving clarity.
Artist at Castle Hill Gaming
August 1, 2018 - June 30, 2022
Created environment, prop, and UI concepts across multiple titles, contributing to cohesive visual direction and gameplay readability. Led concept development for Neon Dragon from early exploration through final polish, ensuring stylistic consistency. Partnered with designers, engineers, and FX teams to integrate art assets smoothly into gameplay pipelines.
Senior Concept Artist at Super Evil Megacorp
January 1, 2018 - July 31, 2018
Produced splash art, characters, skins, icons, and modular environment kits used across live updates and marketing campaigns. Implemented assets in the proprietary E.V.I.L. Engine, ensuring compatibility with internal tools, file structure, and technical constraints. Coordinated with external vendors and mentored junior/outsource artists, improving asset quality, reducing revision cycles, and maintaining brand consistency.
2D Artist at Super Evil Megacorp
June 1, 2014 - January 31, 2018
Delivered character, prop, environment, and large-scale map concepts that enhanced gameplay clarity and world building. Directed outsourcing pipelines for Vainglory’s 5v5 map, improving delivery accuracy and reducing back-and-forth revisions. Collaborated with FX and lighting teams to align visual storytelling with gameplay needs.
Character Design Teaching Assistant at Academy of Art University
January 1, 2015 - March 31, 2015
Taught fundamentals of anatomy, rendering, and design principles to support student skill development. Provided critiques and portfolio feedback that strengthened student portfolios and improved visual communication. Supported classroom instruction through demonstrations and structured feedback sessions.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet