Technical 3D Artist specializing in automated workflows, optimized asset pipelines, and rigging with custom rig UIs. I integrate GenAI tools into production pipelines to speed up prototyping and reduce manual work. My focus is on making production faster and easier for the whole team — cleaner assets, better tools, less time wasted. Experienced with Blender, ZBrush, Maya, and real-time engines including Unity and WebVR.

MobinEsm

Technical 3D Artist specializing in automated workflows, optimized asset pipelines, and rigging with custom rig UIs. I integrate GenAI tools into production pipelines to speed up prototyping and reduce manual work. My focus is on making production faster and easier for the whole team — cleaner assets, better tools, less time wasted. Experienced with Blender, ZBrush, Maya, and real-time engines including Unity and WebVR.

Available to hire

Technical 3D Artist specializing in automated workflows, optimized asset pipelines, and rigging with custom rig UIs. I integrate GenAI tools into production pipelines to speed up prototyping and reduce manual work. My focus is on making production faster and easier for the whole team — cleaner assets, better tools, less time wasted. Experienced with Blender, ZBrush, Maya, and real-time engines including Unity and WebVR.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Tehincal 3D & AI Pipeline Intern at Alvearium
March 12, 2026 - Present
AI Automation: Developed local ComfyUI workflows, reducing monthly API costs by 80%. WebVR Optimization: Delivered optimized PBR assets for WebVR, cutting production cycles from months to 2-week sprints.

Education

Higher Education Diploma at Escuela Superior de Imagen, Sonido y Tecnología CES
September 16, 2024 - June 18, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet