I’m a composer specializing in original music for film and games, along with audio post-production — sound design, dialogue editing, and mixing.
With a strong foundation in arrangement, sound design, and mixing built over many years working in music, I now focus that experience on scoring to picture and designing sound for interactive media, including Unreal Engine game projects.
What I offer:
— Original scoring for film, trailers, and games
— Game audio & sound design (including Unreal Engine projects)
— Dialogue cleaning & restoration
— Custom sound libraries & Foley
— Mixing & mastering
I’ve also produced and collaborated with artists including Alexander Brown, Paris Hilton, Carmen Electra, Taylor Mosley, and GIA, among others.
I work with Ableton Live, Pro Tools, Cubase, iZotope RX, and FabFilter. Currently expanding into orchestration and further post-production work, and always glad to collaborate — from indie games to short films.
Feel free to check out my portfolio or reach out to talk through your project.
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Original score and sound design composed to a short film practice clip, built to support an emotional, character-driven story.
Original score for a short horror-themed film, composed to a Cue Tube practice clip. Music only.
Original score and sound design for a whimsical, storybook-inspired short film sequence.
Original score and sound design for an Unreal Engine gameplay sequence, built to support exploration and atmosphere within an ancient Egyptian setting.
Original score and sound design for an Unreal Engine game trailer. Composed and designed to build tension and drive the pacing of an action-oriented reveal.
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