Mohamed Sakr is a Senior 3D Developer and Software Engineer with over 15 years of experience in real-time rendering, GPU programming, and 3D tool development. He has contributed to major titles like Call of War and Conflict of Nations, specializing in WebGL and rendering optimization. Previously the lead developer of Cycles 4D for INSYDIUM, Mohamed has deep expertise in C++, CUDA, OpenCL, and modern 3D pipelines. He blends artistic vision with technical mastery, delivering high-performance graphics solutions for studios worldwide.

Mohamed Sakr

Mohamed Sakr is a Senior 3D Developer and Software Engineer with over 15 years of experience in real-time rendering, GPU programming, and 3D tool development. He has contributed to major titles like Call of War and Conflict of Nations, specializing in WebGL and rendering optimization. Previously the lead developer of Cycles 4D for INSYDIUM, Mohamed has deep expertise in C++, CUDA, OpenCL, and modern 3D pipelines. He blends artistic vision with technical mastery, delivering high-performance graphics solutions for studios worldwide.

Available to hire

Mohamed Sakr is a Senior 3D Developer and Software Engineer with over 15 years of experience in real-time rendering, GPU programming, and 3D tool development.
He has contributed to major titles like Call of War and Conflict of Nations, specializing in WebGL and rendering optimization.
Previously the lead developer of Cycles 4D for INSYDIUM, Mohamed has deep expertise in C++, CUDA, OpenCL, and modern 3D pipelines.
He blends artistic vision with technical mastery, delivering high-performance graphics solutions for studios worldwide.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Arabic
Fluent

Work Experience

Senior 3D Developer at Bytro Games and Dorado Games
March 1, 2025 - October 20, 2025
Responsible for WebGL rendering optimizations for Bytro Games and Dorado Games. Implemented rendering for the new map in Call of War and Conflict of Nations, and developed a new particle system.
Senior Software Engineer at 4D Pipeline
August 1, 2021 - October 20, 2025
Led 3D software engineering services; worked on a baking project (Modo Python Plugin) to generate a baked scene with the same rendering look for a client.
Software Developer at INSYDIUM LTD
November 1, 2020 - October 20, 2025
Wrote cross-platform Cinema4D plugins using C++, CUDA, and OpenCL. Lead developer of Cycles 4D, including the Cycles 4D Plugin Bridge (Cinema4D to Cycles Core) and Cycles Core integration, with particle data, kernel textures, and extensive bug fixes (BVH, shading, NANs, CUDA/OpenCL, multi-threading).
3D Generalist and Developer at oDesk/Upwork (Freelancer)
August 1, 2015 - October 20, 2025
Freelance 3D generalist and technical director delivering diverse 3D projects on a contract basis.

Education

Bachelor of Civil Engineering at Cairo University, Faculty of Engineering
January 11, 2030 - July 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more