Passionate and results-driven game developer with nearly 5+ years of professional experience in designing and building engaging games using Unity. Skilled in gameplay programming, UI/UX, optimization, and cross-platform development, with a strong foundation in C# and clean architecture. Proven track record of developing and launching mobile games and contributing to innovative game ideas that earned recognition in national competitions. I’ve led Unity mobile game development, mentored junior developers, and collaborated with cross-functional teams to deliver polished experiences. My work has earned recognition in national competitions, including the Softec competition, and I continuously seek opportunities to improve gameplay, tooling, and player engagement through clean code and collaboration.

Mohammad Ammar Khan

Passionate and results-driven game developer with nearly 5+ years of professional experience in designing and building engaging games using Unity. Skilled in gameplay programming, UI/UX, optimization, and cross-platform development, with a strong foundation in C# and clean architecture. Proven track record of developing and launching mobile games and contributing to innovative game ideas that earned recognition in national competitions. I’ve led Unity mobile game development, mentored junior developers, and collaborated with cross-functional teams to deliver polished experiences. My work has earned recognition in national competitions, including the Softec competition, and I continuously seek opportunities to improve gameplay, tooling, and player engagement through clean code and collaboration.

Available to hire

Passionate and results-driven game developer with nearly 5+ years of professional experience in designing and building engaging games using Unity. Skilled in gameplay programming, UI/UX, optimization, and cross-platform development, with a strong foundation in C# and clean architecture. Proven track record of developing and launching mobile games and contributing to innovative game ideas that earned recognition in national competitions.

I’ve led Unity mobile game development, mentored junior developers, and collaborated with cross-functional teams to deliver polished experiences. My work has earned recognition in national competitions, including the Softec competition, and I continuously seek opportunities to improve gameplay, tooling, and player engagement through clean code and collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Urdu
Fluent
English
Advanced
Panjabi, Punjabi
Advanced

Work Experience

Senior Unity Game Developer at Metaplay Studio
January 1, 2024 - Present
Led development of mobile games in Unity, overseeing gameplay, UI, and system architecture. Implemented multiplayer features using Photon and integrated RESTful APIs for backend services. Integrated in-app purchases, ad networks, and analytics tools like Firebase and GameAnalytics. Built custom editor tools to streamline workflows and improve team efficiency. Optimized game performance across devices and platforms. Led a team of developers, conducted code reviews, and enforced clean code practices. Collaborated with cross-functional teams to ensure timely, high-quality deliveries. Contributed to game design ideas, balancing mechanics, and user retention strategies. Managed version control using Git and supported CI/CD workflows for automated builds.
Unity Game Developer at Invogue Technologies
January 1, 2024 - July 29, 2025
Spearheaded the design and implementation of robust features in many games, delivering seamless and engaging user experiences. Played a pivotal role in creating realistic and immersive simulation games using Unity3D's physics, graphics, and AI capabilities. Implemented performance optimization strategies for resource-intensive simulation games, significantly improving frame rates and player experience. Stayed current with industry trends and emerging technologies to incorporate the latest advancements into game design. Proactively engaged in ongoing learning through conferences, workshops, and training sessions to stay updated with Unity releases and best practices.
Unity Game Developer at Invogue Technologies
January 1, 2024 - September 9, 2025
Led design and implementation of robust features in many games, delivering engaging experiences. Leveraged Unity 3D for physics, graphics and AI in simulation games. Implemented performance optimizations to improve frame rates and player experience. Stayed updated with Unity releases and industry best practices.
Unity Game Developer at Metaplay Studio
January 1, 2024 - Present
Led development of mobile games in Unity, overseeing gameplay, UI, and system architecture. Implemented multiplayer features using Photon and integrated RESTful APIs for backend services. Integrated IAPs, ad networks, and analytics tools (Firebase, GameAnalytics). Built custom editor tools to streamline workflows and improve team efficiency. Optimized game performance across devices and platforms. Led a team of developers, conducted code reviews, and enforced clean code practices. Collaborated with cross-functional teams to ensure timely, high-quality deliveries. Contributed to game design ideas, balancing mechanics, and user retention strategies. Managed version control using Git and supported CI/CD workflows for automated builds.
Unity Game Developer at Invogue Technologies
January 1, 2024 - September 9, 2025
Spearheaded design and implementation of features in Unity-based games; leveraged Unity3D's physics, graphics, and AI to create immersive simulations. Implemented performance optimization strategies for resource-intensive titles, achieving significant improvements in frame rates and player experience. Stayed abreast of industry trends and engaged in ongoing learning to utilize latest Unity releases. Led team initiatives and contributed to project success.
Game Developer at Invogue Technologies
January 1, 2024 - September 9, 2025
Led design and development of multiple mobile games in Unity, overseeing gameplay mechanics, UI integration, and overall architecture. Implemented multiplayer features using Photon and integrated RESTful APIs for backend services. Integrated in-app purchases (IAP), ad networks, and analytics tools (Firebase, GameAnalytics). Built custom editor tools to streamline workflows and improve team efficiency. Optimized performance across devices and platforms. Led a team of developers, conducted code reviews, and enforced clean code practices. Collaborated with cross-functional teams to ensure timely, high-quality deliveries and contributed to game design decisions.
Lead Game Developer at Metaplay Studio
January 1, 2024 - Present
Led development of mobile games in Unity, overseeing gameplay, UI, and system architecture. Implemented multiplayer features using Photon and integrated RESTful APIs for backend services. Integrated IAPs, ad networks, and analytics tools (Firebase, GameAnalytics). Built custom editor tools to streamline workflows and improve team efficiency. Optimized game performance across devices and platforms. Led a team of developers, conducted code reviews, and enforced clean code practices. Collaborated with cross-functional teams to ensure timely, high-quality deliveries. Contributed to game design ideas, balancing mechanics, and user retention strategies. Managed version control using Git and supported CI/CD workflows for automated builds.
Team Lead at Metaplay Studio
January 1, 2024 - Present
Led development of mobile games in Unity, overseeing gameplay, UI, and system architecture. Implemented multiplayer features using Photon and integrated RESTful APIs for backend services. Built custom editor tools to streamline workflows and improve team efficiency. Optimized game performance across devices and platforms. Led a team of developers, conducted code reviews, and enforced clean code practices. Collaborated with cross-functional teams to ensure timely, high-quality deliveries. Contributed to game design ideas, balancing mechanics, and user retention strategies. Managed version control using Git and supported CI/CD workflows for automated builds.
Game Developer at Invogue Technologies
January 1, 2024 - September 9, 2025
Spearheaded the design and implementation of features in Unity-based mobile games, leveraging Unity3D physics, graphics, and AI. Implemented performance optimization strategies for resource-intensive simulations, achieving significant frame-rate improvements. Contributed to game design ideas, UI/UX, and balancing mechanics. Stayed updated on Unity releases and best practices. Worked with RESTful APIs, Photon-based multiplayer, Firebase and GameAnalytics for analytics; built tooling to streamline workflows; contributed to Git-based version control and CI/CD integration.
Game Developer at Invogue Technologies
January 1, 2024 - September 9, 2025
Spearheaded the design and implementation of robust features for mobile games, enabling engaging experiences with Unity, multiplayer via Photon, RESTful backend integration, in-app purchases, ads, and analytics. Led a team, conducted code reviews, and established clean coding practices to ensure timely, high-quality deliveries.
Team Lead, Game Development at Metaplay Studio
January 1, 2024 - Present
Led development of mobile games in Unity, overseeing gameplay, UI, and system architecture. Implemented multiplayer features using Photon and integrated RESTful APIs for backend services. Integrated IAPs, ad networks, and analytics tools. Built custom editor tools to streamline workflows and improve team efficiency. Optimized game performance across devices and platforms. Managed Git workflows and supported CI/CD for automated builds.

Education

Bachelors Of Software Engineering at Comsats University
January 1, 2018 - December 31, 2022
ICS at Punjab Group Of Colleges
January 1, 2016 - December 31, 2018
Bachelor of Software Engineering at COMSATS University
January 1, 2018 - January 1, 2022
Bachelor's of Software Engineering at COMSATS University Islamabad
January 1, 2018 - January 1, 2022
Bachelor of Software Engineering at COMSATS University
January 1, 2018 - January 1, 2022
Bachelor of Software Engineering at COMSATS University
January 1, 2018 - January 1, 2022
Bachelor of Software Engineering at COMSATS University
January 1, 2018 - January 1, 2022
Bachelors Of Software Engineering at COMSATS University
January 1, 2018 - January 1, 2022

Qualifications

Softec Competition Winner
January 11, 2030 - September 9, 2025
Final Year Project Position Holder
January 11, 2030 - September 9, 2025
Team Player of the Year, Invogue Technologies
January 1, 2023 - December 31, 2023
Final Year Project - Position Holder (2nd Place)
January 11, 2030 - September 9, 2025
Winner - Softec Competition
January 11, 2030 - September 9, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services, Education