MA

Mohamed Adhil

Available to hire

I’m a 3D artist focused on creating high-quality visuals by combining strong modeling, sculpting, texturing, lighting, and rendering skills.

About

I’m a 3D artist focused on creating high-quality visuals by combining strong modeling, sculpting, texturing, lighting, and rendering skills. I enjoy turning research and project requirements into clear concepts and polished assets, with attention to optimization for real-time and virtual try-on use cases.

I’ve worked across multiple pipelines using tools like Autodesk Maya, Blender, ZBrush, Substance 3D Painter, and Unreal Engine, and I’m comfortable collaborating with cross-functional teams to deliver creative, impactful results. My approach blends solid CG fundamentals with efficient workflows to produce consistent, professional output—from initial concept through final composition.

  • 3 years' experience
  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Computers & Electronics

Work experience

3D Artist · SpreeSep 2024 – Present · 2 yrs 3 mos

3D modeling and UV mapping for eyewear assets, optimized specifically for virtual try-on applications. Worked on asset preparation steps including UVs, clean topology, and integration-ready outputs for real-time workflows. Contributed to maintaining consistent quality across assets while focusing on performance and usability in the intended try-on context.

3D Artist · SpreeAug 2023 – Aug 2024 · 1 yr 1 mo
3D Artist Intern · SpreeMay 2023 – Jul 2023 · 3 mos

Education

B.VOC Multimedia & Animation · IIFA Lancaster College2019 – 2023

Certifications and awards

Games Environment Assets Certification (Technicolor Group Certification)2023 – 2026

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