Mohamed Adhil
I’m a 3D artist focused on creating high-quality visuals by combining strong modeling, sculpting, texturing, lighting, and rendering skills.
About
I’m a 3D artist focused on creating high-quality visuals by combining strong modeling, sculpting, texturing, lighting, and rendering skills. I enjoy turning research and project requirements into clear concepts and polished assets, with attention to optimization for real-time and virtual try-on use cases.
I’ve worked across multiple pipelines using tools like Autodesk Maya, Blender, ZBrush, Substance 3D Painter, and Unreal Engine, and I’m comfortable collaborating with cross-functional teams to deliver creative, impactful results. My approach blends solid CG fundamentals with efficient workflows to produce consistent, professional output—from initial concept through final composition.
- 3 years' experience
- Joined October 2026
Skills· 12
Languages
- EnglishAdvanced
- TamilAdvanced
- HindiAdvanced
Industry experience
- Media & Entertainment
- Gaming
- Computers & Electronics
Work experience
3D modeling and UV mapping for eyewear assets, optimized specifically for virtual try-on applications. Worked on asset preparation steps including UVs, clean topology, and integration-ready outputs for real-time workflows. Contributed to maintaining consistent quality across assets while focusing on performance and usability in the intended try-on context.
Education
Certifications and awards
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