Mohammed Brighli
Fullstack & 3D Engineer | Three.js | Unity | AR/VR I'm a remote Fullstack Engineer specializing in interactive 3D web applications, augmented reality, and Unity development.
About
Fullstack & 3D Engineer | Three.js | Unity | AR/VR
I’m a remote Fullstack Engineer specializing in interactive 3D web applications, augmented reality, and Unity development.
What I deliver:
- 3D web apps with Three.js and Next.js
- AR experiences using Unity, ARCore, and Vuforia
- Fullstack platforms (NestJS, PostgreSQL, AWS)
- Game development (Unity, C#)
Recent work:
- Lead Unity developer at L’WorkShop (remote)
- Built Wejha — 3D indoor navigation platform for a major bank in Casablanca (architect + developer)
- 10+ shipped Unity applications with live demos
Portfolio: brmohammed.artstation.com
GitHub: github.com/BrMohammed
Open for: Three.js projects, Unity/AR contracts, fullstack + 3D hybrid roles.
- 3 years' experience
- Joined May 2026
Skills· 19
Languages
- EnglishFluent
- ArabicFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
- Computers & Electronics
- Telecommunications
Work experience
Architected and managed Unity projects; built interactive 3D AR experiences; designed 3D asset pipeline, optimized rendering, and integrated frontend with backend APIs using Unity, Blender, and ARCore/Vuforia.
Remote software development role : work on Wejha , is a fullstack 3D indoor navigation system built for a major bank in Casablanca Finance City. It combines a Three.js interactive 3D interface with a custom CMS and backend APIs to manage POIs, routes, and real-time navigation. I served as lead architect, handling everything from pathfinding algorithms to AWS deployment.
Software Developer Intern ; Developed a 3D game using Unity and C#, Built a 2D educational game focused on user interaction, Contributed to a web platform using React, NestJS, and PostgreSQL, Automated internal workflows, improving production efficiency,
Education
Certifications and awards
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